bitmapbrother

Joined 11 years ago

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1,328
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1,792
Member since
May 2
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Comment · 5 years ago
>Four days after the Jan. 6 insurrection

It's comedic how these far left wing publications continue to call it an "insurrection" when there were no weapons used and the only person killed was a woman that was assassinated by a trigger happy mall cop whose identity has still not been revealed.

Comment · 5 years ago
When are you going to lift the shadow banning and post limiting on me? It's been how long?
Comment · 5 years ago
Comment · 5 years ago
Qualcomm is allowing their GPU drivers to be updated via the Play Store. This started in 2020 so it will only apply to Qualcomm SoC's released from 2020 onwards.
Comment · 5 years ago
I would say Unreal is the biggest game engine in terms of pervasiveness. Also, isn't C# just used as a scripting language in Unity? All of the heavy lifting is dome by the C/C++ backend.
Comment · 5 years ago
>After reaching that initial 10ms goal, we re-aimed and set our target on something more ambitious. Namely that a GC pause should never be longer than 1ms. Starting with JDK 16, I’m happy to report that we’ve reached that goal too. ZGC now has O(1) pause times. In other words, they execute in constant time and do not increase with the heap, live-set, or root-set size (or anything else for that matter). Of course, we’re still at the mercy of the operating system scheduler to give GC threads CPU time. But as long as your system isn’t heavily over-provisioned, you can expect to see average GC pause times of around 0.05ms (50 µs) and max pause times of around 0.5ms (500 µs).

Very impressive and well done. Should Azul be worried?

Comment · 5 years ago

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