Recent submissions

Comment · 4 months ago
Very cool! Clearly I had a long way to go with mine to get it under the IOCCC requirements :) Though my goal was specifically Pokémon... curious how much more you would need to be able to run that.
Comment · 1 year ago
Comment · 3 years ago
Glad they've helped! There are plenty of better emulators, but I'm pretty proud of binjgb for being small, pretty fast, and pretty accurate.
Comment · 3 years ago
Comment · 3 years ago
nah, people can do whatever they want with it :)
Comment · 3 years ago
Comment · 4 years ago
Thanks! I don't work much on WebAssembly anymore, but I'm super excited to see all the progress being made.
Comment · 4 years ago
That's true, I should have mentioned that I use this extension. It is supported by clang as well, however.
Comment · 4 years ago
This was brought up for the last one of these I made, but the code here is c++ so wouldn't be allowed. I don't use a lot of c++ features, but it might be hard to keep the code size small without them.
Comment · 4 years ago
Hi all, author here! Happy to answer any questions y'all have
Comment · 4 years ago
Comment · 5 years ago
I think so, when I was doing the write-up I noticed a few things I could have improved (and a few bugs!)
Comment · 5 years ago
I kind of dreaded writing that one, to be honest! I didn't quite cover all the details but I hope it made a little more sense. :)
Comment · 5 years ago
Yes, you can find all the meeting notes here: https://github.com/webassembly/meetings

However there were a lot of discussions that were not in those meetings and were in smaller groups or held in GitHub issues or PRs. Most of these were in https://github.com/webassembly/design.

Comment · 5 years ago
Yep, I made a mistake it's actually 68.

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