beepy

Joined 7 years ago

Karma
267
Submissions
43
Member since
Feb 15
https://biggerplanet.com
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Recent submissions

Comment · 1 month ago
I can’t get past the fact that in the post’s disclaimer, they ask the reader to “beware of the straw-man fallacy: just because one argument doesn’t map to your belief system, it doesn’t mean the rest are invalid.” That’s not the straw man fallacy, thus not “mapping to my belief system,” and I am caught in an infinite loop.
Comment · 8 months ago
Perhaps it’s because politics have “leaned in” to the topics they cover, like the FCC, NASA, the FDA, and EVs.
Comment · 3 years ago
Location: Greater Boston

Remote: Yes

Willing to relocate: No

Technologies: JavaScript/TypeScript, PHP, HTML, CSS/SASS, SQL, Vue, Nuxt, Svelte, Laravel

Résumé/CV: https://www.nathanlamont.com/resume

Email: [email protected]

I’m a senior full stack engineer with a front end focus and 20+ years of agency and startup experience.

I've managed teams and worked as a solo developer, and have strong communication skills. I've been told I'm a fun, intelligent, thoughtful, and reliable coworker!

Most recently, I took over a large codebase for the front-end of a consumer-facing web app, migrating it from Vue 2 to Vue 3 and doubling the feature set.

Comment · 3 years ago
Location: Greater Boston

Remote: Yes

Willing to relocate: No

Technologies: JavaScript/TypeScript, PHP, HTML, CSS/SASS, SQL, Vue, Nuxt, Svelte, Laravel

Résumé/CV: https://www.nathanlamont.com/resume

Email: [email protected]

I’m a senior full stack engineer with a front end focus and 20+ years of agency and startup experience.

I've managed teams and worked as a solo developer, and have strong communication skills. I've been told I'm a fun, intelligent, thoughtful, and reliable coworker!

Most recently, I took over a large codebase for the front-end of a consumer-facing web app, migrating it from Vue 2 to Vue 3 and doubling the feature set.

Comment · 4 years ago
“Lennox International… developed the first prototype that achieved the Technology Challenge’s standards about a year ahead of schedule. The prototype delivers 100% heating at 5°F at double the efficiency, and 70% to 80% heating at -5°F and -10°F.”

The release goes on to say they expect commercialization and deployment in 2024.

Comment · 4 years ago
Interesting! It seems positioned to eventually replace the existing solution.
Comment · 4 years ago
How does it work if there’s no cursor, in touch-only mode?
Comment · 4 years ago
Is that elbow macaroni in the window corner a new convention in iPadOS, echoing I suppose the old diagonal hash marks of yesteryear?

I'd have to see it in person, but it looks like "stage manager" occupies a lot of screen real estate for something that is supposed to improve productivity, and it's not clear to me how it plays with iPadOS's existing "split view."

Comment · 4 years ago
That change should be deployed before tomorrow morning. I'll also make it so you can hit Escape to pause the game.
Comment · 4 years ago
I will investigate. Sorry about that, and thanks for the input.
Comment · 4 years ago
You can scroll down on the main play page to play the previous challenges. You might like Thursday and Friday more.
Comment · 4 years ago
Yeah I am trying to figure this out. I have not been able to reproduce it. It should not be possible; I think the UI state is getting out of sync with the true puzzle state. It looks like you tried VIALS - do you know if you interacting pretty quickly? Using the keyboard or not? Another person reported weirdness with tiles that were supposed to be getting locked in place instead being replaceable. I wonder if the final row was merrily animating its lock into place sequence, then you typed VIALS, and it permitted those to moved, falsely locking them into place in the other word?
Comment · 4 years ago
It ought to do a better job of explaining that there are specific words it's looking for. Originally I did explore the game you thought that this game was — create any 3 words using all the loose tiles — but the problem is, there are around 12K five-letter words in standard word game play. My game has an imperfect list of less than 33% of these that can be recognized by most people. It would be too easy to guess an acceptable word, only to have the remaining words technically legal, but not among the remaining guessable words, and worse, possibly offensive. If I limit it to only the guessable words, then for many people, words they reasonably expected to be accepted would be inexplicably rejected.
Comment · 4 years ago
Yeah that's a bug - should be impossible. Thank you for posting, kinda important that that doesn't happen. I will check it out.
Comment · 4 years ago

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