bdickason

Joined 17 years ago

Karma
1,293
Submissions
415
Member since
Jan 25
Making music and side projects.
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Recent submissions

Comment · 24 days ago
Naively thought from the title that this was a way to detect what synthesizer / settings were used to create a sound in a song and I was pretty excited about that.
Comment · 2 months ago
Let us know you made it ok!
Comment · 2 months ago
I would upgrade the ferry and make sure to get a high quality one given all the swell in the ocean already (most of bali had 6ft+ waves yesterday) and this incident. Not worth the risk.
Comment · 3 months ago
Agreed - I expected someone trying to render a simple object or scene and was pleasantly surprised.
Comment · 3 months ago
I love this post because it goes well beyond "can I render 3d graphics on this device" and into "how can i play with the combo of art and rendering tech to get a nice looking scene on this device.

Very cool, thanks for sharing!

Comment · 3 months ago
Great project. Thanks for making it! Brings back memories
Comment · 3 months ago
Very cool to see an Indonesian dev on the homepage of HN!
Comment · 4 months ago
Dig the site layout. Left nav is interesting, glow around screenshots is a nice touch.
Comment · 4 months ago
One more idea.. You've worked across great companies and great games. If you were going back now to your former self striking out to ship your first commercial game, what are the 3-4 pieces of wisdom you wish you'd internalized back then?
Comment · 4 months ago
I'm sure it will flow when the time comes :P

For me.. the most interesting part of the whole Warcraft saga would be more discussions around the arguments/design decisions of.. "we should include ___."

For example... War2 stuck with two races (and introduced alliances w/ other races like elves) instead of adding new races. How did you get to that decision? did you do any prototypes? Was it just a pure argument? What did you find in the process?

That kind of behind the scenes design discussion is rarely surfaced (and often messy) but is as interesting (to me) as the technical decisions.

Comment · 4 months ago
I'm glad it was helpful! Sorry you're going through some tough times :( Hope you can find a way through and find the support you need from friends and family. Share your creations would love to have a look!!!
Comment · 4 months ago
Awesome - i've been meaning to look into ableton live plugins or Max. Would love to use my software background to improve my production workflow.
Comment · 4 months ago
Lots of fun toys. Nothing productive :D

Revamped my blog to have a funky 3d background and animated cursor after years of minimalism: https://bdickason.com

A little screensaver inspired by After Dark: https://bdickason.com/static/experiments/flying-stuff/

A little toy using (mobile) screen tilt: https://qwertle.bdickason.com

A funky RTS designed for mobile: https://chasm-nine.vercel.app/

A start of a little 3D RPG: https://misty-woods.vercel.app/

Note: all experiences in varying states of completion ¯\_(ツ)_/¯

Comment · 4 months ago
I just found your blog yesterday reading up on the stories of how Warcraft and Starcraft were made!! Have been hacking on small games and a tool to build 3d environments for a while and get very inspired by hearing stories from back in the day. Thanks for making everything public. I really enjoy your writing.
Comment · 3 years ago
"my only claim to fame from that time is that I’m part of the final member list of ACiD Productions under BBS Modifications."

This is a pretty rad credential. ACiD and iCE were hugely influential in my early career and I looked up to the early and late members. Very cool.

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