bashwizard
Joined 7 years ago
Joined 7 years ago
Modern FPS games with SBMM creates this huge "blob" of low-to-average players that will rarely if ever even have the chance of playing against an actual good player and they have no clue of how huge the difference in skill gap it is.
Have you really though?
I'd argue that what made arena shooters great was the steep learning curve and the grind to improve as a player.
The feeling of having practiced duels for months and finally being able to beat players that used to 50-0 you every game was better than any achievement in any modern FPS game I've ever experienced.
Gamers these days just doesn't really care about becoming better themselves. They want the instant gratification and that's why you have FPS games with super low TTK, perks, abilities, heroes etc. All to narrow down the skill gap between actual good players and completely new players.
Maybe it's just me but I find those games boring.
I did try playing CS more serious for some time but I just couldn't stand it and I never had the patience. Got to respect that.
Quake requires more skill btw.
There are countless of tools to use for subdomain enumeration. I personally use subfinder or amass when doing recon on bug bounty targets.