Recent submissions

Comment · 6 days ago
You missed the part where registering to vote requires ID in the first place, so the only thing being added are opportunities to deny the right to vote which has already been asserted.
Comment · 3 months ago
> as well as their families being bankrupted permanently

No one thinks bills of attainder are a good idea.

Comment · 4 months ago
Depending on the timeline, it could be that they're not allowed to access Mythos because of something like non-US citizens on the team or the lack of some way for them to meet the constraint DOD has them under.
Comment · 4 months ago
This is not an opinion piece, which is clear as soon as you open the article.
Comment · 4 months ago
What is the "LLVM provenance bug"?
Comment · 5 months ago
When something has negative outcomes, the thing requires justification.
Comment · 5 months ago
Why would anyone post this comment?
Comment · 6 months ago
fta

> In September 2024, Amandla Thomas-Johnson was a Ph.D. candidate studying in the U.S. on a student visa when he briefly attended a pro-Palestinian protest. In April 2025, Immigration and Customs Enforcement (ICE) sent Google an administrative subpoena requesting his data.

Comment · 8 months ago
I'd think the decline of CTS is better explained by improvements in our material design: our interfaces with the physical world are much less hostile today than in '90 and cause us less harm. For example, consider the NES/N64 controllers versus a modern PS5 controller.
Comment · 1 year ago
Comment · 1 year ago
"Since 2024" means from the beginning of 2025, not "during 2024".
Comment · 2 years ago
What do you mean by "package managers not taking source from the right place"?
Comment · 3 years ago
Did you reply to the wrong comment? This doesn't answer anything about the average the OP asked about.
Comment · 4 years ago
Rijndael was selected over Serpent for performance reasons.
Comment · 4 years ago
Games at that size are not clocking in because of their models and textures. It's from use of lossless, uncompressed audio files, and shipping multiple language files.

The issue is most common on games that release on consoles, but also for ones that want to support older hardware: the audio formats they use are designed to minimize the amount of decompression necessary for play, and so reduce resource requirements in exchange for storage space.

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