badmintonbaseba
Joined 2 years ago
Joined 2 years ago
For the vanilla game the guesses become integral part of the game that you can strategize around. There are guesses where some squares are less likely to contain mines than others. You can also try to uncover guesses as early as possible in a game, so you don't waste too much time on a game that is doomed to fail.
But in the end the core problem is XSLT, the language. Despite being a complete programming language, your options are very limited for resolving performance issues when working within the language.
But not having to is a win, as the monomorphised sorts are just much faster at runtime than having to do an indirect call for each comparison.
1. Even though there are newer XSLT standards, XSLT 1.0 is still dominant. It is quite limited and weird compared to the newer standards.
2. Resolving performance problems of XSLT templates is hell. XSLT is a Turing-complete functional-style language, with performance very much abstracted away. There are XSLT templates that worked fine for most documents, but then one document came in with a ~100 row table and it blew up. Turns out that the template that processed the table is O(N^2) or worse, without any obvious way to optimize it (it might even have an XPath on each row that itself is O(N) or worse). I don't exactly know how it manifested, but as I recall the document was processed by XSLT for more than 7 minutes.
JS might have other problems, but not being able to resolve algorithmic complexity issues is not one of them.AFAIK MSVC also changed their lambda ABI once, including mangling. As I recall at one point it even produced some hash in the decorated/mangled name, with no way to revert it, but that was before /Zc:lambda (enabled by default from C++20).
Yours is smaller (in terms of sizeof), because std::function employs small-buffer optimization (SBO). That is if the user data fits into a specific size, then it's stored inline the std::function, instead of getting heap allocated. Yours need heap allocation for the ones that take data.
Whether yours win or lose on using less memory heavily depends on your typical closure sizes.
> Faster at runtime
Benchmark, please.