Recent submissions

Comment · 2 months ago
So, do you use VNC (or ssh) to access the Mac Studio at home? Or do you only access other stuff that's living in your home network?
Comment · 2 years ago
To increase adoption they should not have limited this to the latest iPhone models. Why on earth can a one year old iPhone 15’s CPU not handle encoding JXL? It can encode 4K video in real time, so this should be no problem at all, right?
Comment · 2 years ago
There is a pretty usable migration tool built into Angular CLI at least for switching over to the new template syntax. Requires some manual cleanup here and there but overall it’s not painful at all.
Comment · 3 years ago
That is true for AirPlay, but AirPlay 2 works differently: It controls playback on a device (say, a HomePod) and all devices on the network see what is playing on that device and can control playback.

Still, this does not seem to be what OOP wants.

Comment · 4 years ago
Comment · 4 years ago
Do you have a link? I have a really hard time googling this.
Comment · 4 years ago
Wow, this looks so cool. Do you have a BOM or some schematics or even source code lying around? I would be interested to try something like this myself.
Comment · 4 years ago
Iirc iOS 16 requires at least an iPhone 8.
Comment · 4 years ago
There are ad blockers on iOS, too. They are implemented in such a way that they can not spy on you—they simply provide a „block list“ that is executed by the browser. Works pretty well in my experience.
Comment · 4 years ago
I think using an adblocker and uninstalling the YouTube app should be sufficient. The downside being that the playback quality is worse (720p max, I think).
Comment · 4 years ago
You could put the payload into the fragment part of the url (after the '#' symbol). This part is not passed to the server and is not subject to the limitations of intermediate systems you have no control over. I assume that the payload is only needed client-side anyways.
Comment · 4 years ago
Comment · 4 years ago
The article states that the Dreamcast "fell out of the public eye as the Nintendo 64 was released". Am I missing something here? As far as I know the N64 was released more than two years before the Dreamcast's release. The Dreamcast always felt like it belonged to the PS2/Xbox/Gamecube console generation more than the PS1/N64 generation, although it was released in between generations.

Release dates:

  * PlayStation 1: '94/'95
  * N64: '96
  * Dreamcast: '98/'99
  * PlayStation 2: 2000
  * XBox: 2001
  * GameCube: 2001
Comment · 5 years ago
IntelliJ's "Code With Me" plugin still has a long way to go but is really good already: On the "client side", it feels like working in your own IDE (sometimes, you run into "not implemented yet" spots, but for the most part it just works) with zero latency, HiDPI resolution and a color scheme of your liking. Plus, you can work independently (all participants can type at the same time), look stuff up if your pairing partner scrolls too quickly (or too slowly) and you can even share a terminal (if you want) and run tests on the "host". There is also built-in port forwarding, so that you can run a webapp in your local browser.

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