awildfivreld
Joined 5 years ago
Joined 5 years ago
By the end of that paragraph thereafter I started skimming as the rest turned blatantly LLM.
I should have caught the emdash in the first code block in "Who else is calling" though...
If you're only traveling once a year, you can handle a 45 minute wait twice (although yes, it still sucks). If you're traveling once a week, it's a completely different ballpark.
There are sports, like handball, where each coach can call a very short timeout at more or less any time during the game for exactly this purpose. The team and coach gets to spend a minute together to adjust their tactics on the fly, based on what is working, and what isn't.
Otherwise, I agree with the conclusion of this piece, that a manager/leader should tailor their meeting(s) to what is required for their specific team to work best. If the team consists of people that all pro-actively communicate, then the meeting might not be needed. If the team has problems with making deliveries on time, then slightly more shepherding is perhaps needed.
Even still, they use quite a lot of money too.
Charging takes longer yes, and some chargers/vehicles may occasionally malfunction, but nothing newsworthy.
However, I've since come to realize that too many people either just won't care about the implications, or are oblivious of them. I've come to realize that, in practice, relying on the user behaving adequately is going to create too much damage to rely on.
There is a chicken and the egg problem when it comes to designing these things.
I can ask "What do you want the dashboard to look like" and they'll answer "I don't know before I see the data".
Then I'll ask what data they want to see, and they'll respond "What will it look like?", or we'll spend significant time on data collection only to find they never actually want it in a dashboard after all.
By far and away the most time consuming aspect of this entire domain is to find out what users actually want to see, as they almost never have something specific enough when they approach me.
If the employees here (and in the OP) did the same, they could start the strike by the end of one workday, so that no food/cement would be wasted as it it was never prepared.
Is this not possible in the US? Or is this a case of increasing one-uppance as the relationship between companies and employees is _that bad_?
While it does take place in a war zone, you play from the perspective of the civilians that are trapped within a besieged city and struggle to survive. Violence here is incredibly dangerous for survival, and should be avoided at all costs.
* Papers please
You play as a border control employee that must validate that all people crossing the border have the correct documentation. Due to the nature of the environment there will be some guns/violence involved, but it is by far not the main focus of the game. Glory to Arstotzka.
These games may not be to your liking, depending on how hard you are on the "NO gun/violence" requirement. These approach the topics from a more civilian view than other games.
What is the character? What is it doing? What are those? During gameplay, you might reason to possible answers.