aschearer
Joined 14 years ago
Joined 14 years ago
Making games is incredible but also very challenging. That’s part of its appeal. Highly recommended.
EHG is hiring! We're looking for a talented Senior Back-End Engineer on Last Epoch. If you love ARPGs and want to work with a great team (and me!), check it out:
If Claude could write the code directly unsupervised, it would go wild and produce a ton of garbage. At least if the code it writes in the browser is any indication. It's not that it's all bad, but it's like a very eager junior dev -- potentially dangerous!
Imagining a codebase that is one or two orders of magnitude larger, I think Claude would be useless. Imagining a non-expert driving the process, I think Claude would generate a very rickety proof of concept then fall over. All that said, I wish I had this tool when developing my previous game. Especially for a green field project, it feels like having access to the internet versus pulling reference manuals -- a big force multiplier.
EHG is hiring! We're looking for a talented game dev to help lead development on Last Epoch. If you love ARPGs and want to work with a great team (and me!), check it out:
https://eleventhhourgames.bamboohr.com/careers/74?source=aWQ...
I'll add I think tech doc review is just as important as writing stuff down. In my experience it's often done poorly. Doc should be ready ahead of time, sent to relevant people, read ahead of time, and a list of open questions and comments seeded before the meeting. The meeting should have a notetaker. The meeting should be shorter rather than longer. Have fewer people rather than more. The meeting should not be about reading the document top-to-bottom, but about answering open questions and confirming everyone is on the same page.
OK I read the article. I'm very skeptical of this approach. I doubt we can actually uncover fitness functions that reliably maps to "fun", and I believe it would require huge engineering effort to keep the game "simulable." Their examples aren't convincing. What would be convincing is a full, complex, and _fun_ game using these techniques.
Also the article seems like an ad for their AI solution.
Meanwhile, the technical work is very sophisticated and game engineers can work elsewhere, so they justifiably want to be paid well or they will leave to adjacent industries. Plus life is expensive in America. Six figure salary ain't what it used to be. People overseas, including western Europe, will do comparable work for peanuts. Article basically gets it correct. Not sure the problem can be solved. Joe in Seattle wants $150,000. Jozef in Poland wants $50,000. Case closed.
Still, I'm grateful to get to make games with cool people every day. Carpe diem!
Or going about this another way, who was more influential: Hearst/Pulitzer or Freud? In my view, Freud flipped the world on its head meanwhile the other two are simply "yellow journalism."
https://store.steampowered.com/app/899770/Last_Epoch/
https://store.steampowered.com/app/1446350/You_Will_Die_Here_Tonight/
https://store.steampowered.com/app/269710/Tumblestone/
https://spottedzebra.itch.io/questbert
https://store.steampowered.com/app/1049410/Superliminal/
Say hello: [email protected]