artimaeis
Joined 14 years ago
Joined 14 years ago
Edit: Even today if you go to the Macbook Pro config tool you get to choose between the standard 70 W or upgraded 96 W.
I find macOS to be a superior OS for doing computer work to all the alternatives. It still sucks for a lot of reasons, but to my taste it generally sucks less. I’m a web dev, so I host a lot of crap in Linux, and I’m pretty confident in using it as a desktop. But the general day to day experience I find macOS superior.
There’s plenty of people in similar boats, and this is the most affordable machine (new, not used) that lets someone get to use macOS.
For a lot of people with budget limits I’d point them to used MacBook Air models rather than the Neo, but having this as a new model is a really nice option for some people.
Also you can call the Neo CPU slow but its benchmarks run circles around anything you find at its price range. Those machines have more RAM and storage, but the Neo will likely provide a more responsive experience than anything in its price range.
> Alternatively, users can also choose to purchase the Mac versions of Final Cut Pro, Pixelmator Pro, Logic Pro, Motion, Compressor, and MainStage individually as a one-time purchase on the Mac App Store.
I think this is incorrect. Specifically the Windows ARM support. Official hardware support page indicates that the Windows version requires x64. I unfortunately don’t have the hardware to confirm for myself. But Blizzard is the kind of company that would have made a blog post about that.
https://us.support.blizzard.com/en/article/76459
This is neat, and exciting that Windows emulation tooling is progressing! It seems like there’s a lot of work hardware vendors would need to do in order to make Win/Arm viable for game devs. I really wonder if that’s ever going to happen.
For web dev specific guidance it's hard to beat ASP.NET Core in Action by Andrew Lock. Check out Lock's blog too at https://andrewlock.net, it's a great source of new features happening in ASP.NET. He does go into publishing an app on both Windows and Linux, with a decent guide to both. But you'll probably want to read through MSDN docs on that as well, I don't think there's a book that goes in very deep on that.
For generally writing modern C# using .NET, I like Code like a Pro in C# by Jort Rodenburg.
For a quick tour of modern C# features C# 12 in a Nutshell by Albahari is basically the reference guide. 12 is the latest, grab any of them from probably 7 up for a decently modern take.
Interests: Books, DevOps, Gaming, Programming, Web Development
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