arka2147483647

Joined 9 years ago

Karma
723
Submissions
182
Member since
Nov 30
View on Hacker News

Recent submissions

Comment · 1 month ago
In real prisons the people who fail a test aren't terminated. But AI agents of course are.

So maybe Cloud Agents are in AI death camps?

Comment · 3 months ago
> Most people mean this to say that 1 trillion is a lot of money, but it still comes back to what you believe AI is- in hindsight, does 1 trillion dollars to build the internet sound like a lot or a little?

You are talking about the Value of AI, but the key is the Revenue of AI.

If AI companies cannot get the Revenue to pay for all those investments, somebody is going bankrupt.

A trillion is a lot of money to cover.

Comment · 3 months ago
Does not work for me. Presumably there is some popup you have to accept somewhere for it to work.
Comment · 3 months ago
Often the biggest blocker on moving to a new programming language, is the cost of re-writing everything.

Cue some story here on a bank or airline somewhere still relying on cobol backend servers.

These LLM conversions really seem to make modernization of large parts software layers possible!

Comment · 3 months ago
There is deep history here. For most of the past centuries, most Europe was from where you immigrated FROM, not where you immigrated TO.

There just is not the kind of immigration culture as in America. Some people don’t even have a notion why anyone would want to come to Europe.

Comment · 4 months ago
Could those have been intercepted or suppressed somehow?
Comment · 4 months ago
Its important to understand that in Game Dev a ’git clone’, aka ’p4 sync’, can be a terabyte of stuff.

Git is bad at such volumes of binary assets, textures, models, sounds, etc.

Comment · 4 months ago
I’ll add some more

- The P4 cpp api was apparently designed before any modern Cpp std lib was available. And is at best archaic, and stringly to use.

- P4 encoding support is pain in the ass to configure. And ensist on adding or removing bom to files.

Comment · 4 months ago
> Industrial logics are really practical and allow you to write all sorts of sophisticated properties that your system should satisfy in a very succinct way.

It sounds like what you think as positives are exactly the things parent comment thinks as negatives.

Comment · 4 months ago
The best part of void* is that it is very terse. Both in definitions, and in access.

All cpp alternatives are more wordy.

I wonder how this conversation wound go if the was an as terse, but also typesafe cpp alternative.

Comment · 4 months ago
There is LPCAMM2, if manufacturers want to use it.

So, it does not have to be soldered.

Comment · 5 months ago
I wonder if this is just a way to recycle the chips that did not bin good enough to used for DGX Spark?
Comment · 5 months ago
I miss the days when this would just have been named win2wasm.

These branded projects become difficult to remember when everything has a random non-mnemonic name.

Comment · 5 months ago
If you are a DIY, you might use a tool once a week, or once a year. A pro might use a tool everyday, all day.

A different durability requirement.

A Ryobi is not bad, if it fills your needs, but might not be enough for heavy use.

Comment · 6 months ago
All of those platforms are HUGE and well worth the hassle.

I think Valve is trying to leverage the Steam Storefront into a full-fledged Platform. It is not quite there yet.

As such, they have invested a lot of effort into the compatibility layers, which allows gamedevs to support Steam Devices with no extra effort, or minimal effort, which is very important business vise.

As a gamedev, you essentially get a bonus platform for your game without extra dev effort!

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton