amagumori
Joined 13 years ago
Joined 13 years ago
when you hit a bump with high PSI / road tires, your wheel bounces, you're momentarily unweighted from the pedals, and that means your cadence is interrupted. anyone who has raced cyclocross knows; there's a LOT of skill involved in applying pedal strokes at just the right times to absorb bumps while also continuing to apply power, and it's way less efficient than just riding clipless on a freshly paved road. every bump "resets" your muscle contraction cycle, and after a bump, you're often not at the right crank position to apply a hard, sharp pedal stroke to try to catch up.
i believe a ton of efficiency is lost through this biomechanical effect on cadence alone, and that's saying nothing of how much energy you lose in the transfer of forward momentum to an upward bounce impulse.
Gemini is a project that actually attacks the root of the problem by presenting an extremely stripped-down hypertext format and giving an alternative at the protocol level.
i highly recommend checking out Gemini https://gemini.circumlunar.space/docs/faq.gmi and the Lagrange Browser https://github.com/skyjake/lagrange if you find this interesting.
at least for my circle, there's a consensus that the web has calcified and become such a walled garden that we've reached a time where it makes sense to "start over" at a pretty base level; rather than trying to build on top of a platform that, by its nature, inevitably tends towards centralization and capitalization.
The amount of stuff you soak up being a unix tool user is just night and day compared to using sublime text or something. Because using a cli text editor implicitly sets you on this path of learning through the command line. So you start with cding and lsing around, opening your file in vim, typing gcc or whatever. In a very frictionless and natural way, pretty soon you’re reading man pages, writing shell scripts and makefiles, etc.
In a very real way, the Unix command line environment has you poke around an interactive “boiler room” of your computer, and that type of learning, learning by exploration, is something far different from learning individual tools at a higher level of abstraction.
It’s like letting a kid loose into a master’s workshop instead of showing them one tool at a time. By seeing everything “together” and exploring what the different tools do, the “fog of war” of unknown unknowns clears much faster for a novice, and this provides a MUCH more solid knowledge footing to build on.
the collective dream we had of the internet as a species-level advancement has, in fact, been a mirage. the idea was that the internet would allow free and uncensored communication across the world, perhaps allowing the citizens of the earth to organize against injustice, corruption, and repression, and to share information freely. in fact, what we see now is a global internet and computing backbone compromised to the core by nation-state actors, and a centralization of internet services controlled by an oligopoly.
not to put too fine a point on it, but the idea of a "global commons" or "collective good" cannot coexist with a world economy of globalized capitalism. the capitalization of the internet is a situation that is unprecedented in human society - we may have crossed an event horizon where societal control has grown to such a level where the very ability of people to fight repression and organize a more equitable society has died.
anyway, happy sunday
also, their website is an example of a great, no-BS web design, for the reason that it's one level deep. there's no "articles", "tools", "contact" links adding a further level of indirection and hiding what's on those pages. all content titles and descriptions are in the same area and are all visible at once when the page loads - at a glance, you can see everything their site has to offer, and get an overall idea of their work almost instantly. side note - i don't think we talk enough about how important visual locality is for information design.
the example i'd give is to think of a kid playing with hot wheels. the kid is not playing with the physical toy; the toy is an avatar from which the kid is building a vivid imaginative playground. the kid is playing within the world of their mind's eye. adults, for the most part, can't play with hot wheels and dive into that same mental landscape of imagination and association. an adult just sees a small die-cast car. rather than being an inherent part of growing up, i think this power of the "mind's eye" is simply a mode of cognition our society doesn't reinforce and select for; so, for most, it's lost as they grow.
however, there's really a lot of utility in the power of imagination, and so we also see people who either never lost the ability through repeated reinforcement, or went to great lengths to re-activate it - artists like Katsuya Terada or Kim Jung Gi. notable with these artists is the way they're able to draw photorealistic pieces of eye-watering detail, without construction or perspective layout; they simply start from any point and draw, somehow putting every line in its exact place. when asked about how they possess what is essentially an artistic superpower, they've both related that they are able to visualize the scene in a vivid, consistent, and complete way in their mind's eye, and they simply draw from the mental image. both have said that they drew for hours a day in this "rakugaki" (doodle) style as kids, and never stopped the habit. in doing so they were able to retain and reinforce the power of visualization, a mode of cognition that emerges naturally, but is not retained if not practiced.