alvarosevilla95
Joined 11 years ago
Joined 11 years ago
If you're referring to my comparison, I'm talking about current gen titles. In fact, with this you can now play play cross-country with less input lag than Smash Ultimate offline
As to dev blogs, they have a medium[1] with some interesting posts, but nothing too recent, I hope they'll do one in time with all the new stuff.
On top of the rollback, something very notable they did was realising melee has 3 frames of input lag when running on native hardware, so they managed to remove them from Dolphin when running on 120hz screens. This allowed them to keep those frames as a delay buffer without actually having a real effect on gameplay.[2]
[0] Slippi Github: https://github.com/project-slippi/
[1] Dev Blog: https://medium.com/project-slippi
[2] Post about Faster Melee, the previous netcode iteration, going into the input delays: https://www.reddit.com/r/SSBM/comments/azoiqz/faster_melee_2...
[0]: I'm not affiliated with Fizzi but I'm not sure if sharing his patreon would be spam, so I'll say you can find it in the project website from my previous comment.
The way he implemented it is insane, he had to reverse engineer a way to generate arbitrary game states in game, as using dolphin savestates was not performant enough.
He's also added other amazing features, like in game matchmaking, or my favorite, being able to stream a game state through the Wiis ethernet port, so two players can be competing on original hardware while a stream setup upscales that footage in realtime to 16:9 4k through Dolphin, and also generates real time match stats, saves replays... Incredible stuff.
Here's the project page: https://slippi.gg/ and a video from a top melee player showcasing the matchmaking: https://www.youtube.com/watch?v=erbZV8u6-hA
github.com/jpmorganchase/constellation