Recent submissions

Comment · 7 years ago
I helped present a Tesla coil demo at one of the first Maker Faires (maybe 2006 or 2007?) and it was an absolute blast. It was also decidedly no frills, focused on the artsy, crazy, creative projects. I don't recall much, if anything, in the way of commercial products.

I wonder if it would be financially tenable if they scale it down and get back that home grown feel. Then again the bay area is a very different place now.

Comment · 9 years ago
tig is great -- it makes it very easy to stage individual lines of code (using 1) or to reset unstaged changes on a file (using ! in the status view).
Comment · 9 years ago
Comment · 9 years ago
Comment · 9 years ago
I hear what you're saying, but Chisel is a lot closer to an RTL like Verilog than it is to OpenCL.
Comment · 9 years ago
Comment · 9 years ago
I like the idea of a physical analog to game logic, e.g. tripping a certain condition based on collision mechanics. This could be useful for something akin to Game Maker, and I'd be curious to see how it would translate to other mediums. I could imagine front end programming would be well suited for this style, especially when creating interactive prototypes.

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