altanis
Joined 3 years ago
Karma
83
Submissions
59
Member since
Aug 22
c, c++, rust, javascript, and basically every other language
View on Hacker NewsJoined 3 years ago
I'll look into that game, I've never heard of it. Not sure how I'd incorporate NPCs in a fast paced game like this, if you have any ideas let me know!
Levels are determined by halving your XP then finding the correct level, just like Diep.io. I agree with you though; I'll probably make it less harsh.
Level scaling is already exponential (its harder to get levels as you progress).
I actually really like the noob flag idea; when spectating, a bunch of people were confused on what to do and kept dying to a higher level person. I will definitely add this feature in the following week.