Recent submissions

Comment · 5 years ago
:-)
Comment · 5 years ago
Thanks :-)

The article that got me started is the pdf taken from a conference called "OpenBSD Kernel Internals: The Hitchhiker's Guide" mentioned here: https://www.openbsd.org/events.html

I just checked the link and the site seems to be down for me now, so I refer you to that page. Hopefully it will come back up or the link will be updated.

In that article it describes how to add a syscall to openbsd. So you start by writing a very simple one just to see that it works and get comfortable rebuilding the kernel and testing your syscall with a userspace program.

Then, since I roughly knew what I wanted to achieve, I started looking at kernel code and finding the parts relevant to what I wanted to do.

Then take baby steps with your changes, try and fail until you succeed with a small bit before moving on to the next. Especially value failures, as they give you hints about what is going on. Think why it could have failed and try a different approach that should not fail in the same way. Very tedious and time consuming, but a very good way to learn when you don't have the books.

Then looked for hints on the web and talked to the awesome people on the mailing lists and on the reddit OpenBSD channel.

I did not talk too much to people though, I asked a few questions at the beginning and then had a short conversation about allocating contiguous physical memory to a userspace task, which is something that OpenBSD does not do. I figured out how to do that by myself, by trial and error. Same with other details.

My mindset was: I know how to do this with bare metal, there must be a way to connect to the kernel code and do the same in a way that does not break things too much if I keep it limited in scope.

I hope this helps :-)

Comment · 5 years ago
Latency is a huge barrier, and it does not come only from OSes.

For example, modern television sets have a "gaming" mode because in normal mode they somehow process the video frames to make them look better, in a way that introduces latency.

Someone who works on audio software told me that audio over bluetooth has a very high latency too.

There are several bits that can introduce latency in a system. The OS is the part that software developers can adjust and improve.

Comment · 5 years ago
Yep, that's amazing!!!

And it illustrates perfectly why what I am doing is cool.

I played that game in the browser and it looks great. But the controls are quite a bit laggy. That is not the developer's fault, they cannot do much about it. The medium that they chose is not designed for low latency.

My project enables developers to make a game like that more fun when you actually play it.

Comment · 5 years ago
Can you elaborate? What do you mean by "performance" ?
Comment · 5 years ago
Thanks :-) I like especially the pico-8, as it's fairly easy to write an emulator for that, as far as I understand.
Comment · 5 years ago
This makes a lot of sense. Thank you :-)

Those are complicated matters.

I just have no idea how to do this properly at the moment. I am just hearing people's opinions for now and I'll try and do something that people are generally happy with. On the other hand, it's also true that one cannot please everyone.

To me it's like: "I have done something that I think is cool, let's see what people think about it".

I mentioned that I wanted to do a product out of this and people got emotional, as if it was granted that it's going to be a huge success.

I really wish it was that easy. I think that this is not realistic. It would take a lot of work from a lot of people who need to be paid because they need to pay their own bills to make this into a success. And it still could fail.

I regret having mentioned that I may want to turn this into a product, because it put too much focus on that rather than on the tech that I have developed.

Comment · 5 years ago
> That was meant to be constructive :)

Uh, ok, sorry :-) It's just that I have been a bit upset by some other comments that made me feel like I am a bad guy only because I did something different and said it would be nice to make some money out of it.

> I enjoy typing and drawing on my iPad Pro, and one of the reasons it is enjoyable is that the iPad Pro has very low input latency.

You would be surprised. Apple has put a tremendous amount of effort to make their stylus low latency, and they did a terrific job. The latency is good for handwriting and drawing, or for typing. But for games I believe that there is still a very long way to go. Early machines had a solution that worked very well but the industry evolved in a completely different direction.

> Your interesting approach is not what people are going to buy. They're going to buy what happens because of it. That's what you've got to sell if you want to sustain the development!

You're absolutely right about this. I am painfully aware of this. I have many years of "interesting approaches" that go nowhere for lack of ability to connect with people on that level.

You know, different people have different abilities. There are exceptional people who are good both at their craft and at selling it, some only at their craft. Picasso and Van Gogh, Edison and Tesla, Gauss and Galois.

I am hoping to connect with other people, with experience in the area of selling and communications.

But more practically, there are a few places to get started. One I am looking at is the retro gaming space. Input latency is a big deal there. If I can manage to give people a low latency retro console, they are going to be interested. I have to customise an existing emulator, which I will be looking into after this round of "marketing", i.e. posting about my project on social media.

Comment · 5 years ago
At the moment there is no "price", as there is nothing to sell :-)

I am only looking for people's opinions now

Comment · 5 years ago
thanks :-)
Comment · 5 years ago
Regarding the "open source, if you like it buy me a coffee" thing, I am not against that. By saying "I'd like to turn this into a product", I don't rule that out. I already mentioned that in another comment.

To me at this stage it's more about making a living out of something I love doing rather than becoming the next big tycoon.

Comment · 5 years ago
I haven't thought this through I have to admit.

I thought that the BSD license was friendly to this kind of stuff.

If I step on people's toes I would ask for forgiveness and try to give them something back, which I think is just the right thing to do.

For example, I read that OpenBSD developers were sad that most of the contributions they got was from individuals more than from companies, when they actually help companies a lot.

Maybe this could be a way to change that situation?

At the end of the day I want to be happy with myself. I don't want to make enemies. Possibly, I would love to keep working on this for a living as I enjoy it more than everything else I did in the past.

This is not a product yet. If it's going to be, it's going to be a very long and hard way before that happens. Why is everyone so concerned about money at this stage?

Personally, I thought that this was a cool thing that some people would like. Maybe I could make a simple living out of it.

Most people comments seem to me like they are assuming that this is going to be a huge success that could make money and are worried that the other devs would be left out with nothing.

Isn't this a bit of a prejudice? And isn't it premature to assume it's going to be a success?

Comment · 5 years ago
Thank you for your reply :-)

First of all, consider that I am just a guy who usually programs for a living and has been in a personal situation where he could not work. For some time I had an idea in my mind about this stuff and instead of getting depressed about not being able to work I went for it and started making it.

I am not asking for money at present, I am only asking for opinions.

My "product" is not a product yet, it's a prototype, there is no cost at the moment.

I clearly said in another reply that I am not even against open sourcing it, if that is what has to happen. Or maybe people will not be interested enough and forget about it. Who knows.

What I am saying is that I have spent quite some time working on this stuff and at the end of the day I have to pay my bills too, so it would be nice if I could make some people happy and get something back.

What worries me is that I genuinely believe that this is an interesting approach to "an operating system for games and game development" and I may not be able to sustain its development for much longer.

In its current form it can be added to a raspberry pi 4, yes, as this is what I have done myself.

Now for the question about why would you be interested. If low latency gaming is not interesting to you, then it would not be the product for you.

You are right, there is lots of great software out there that can be obtained at no cost.

That is true for everything. For example I don't watch much television so I don't use paid tv services.

Comment · 5 years ago
thanks :-)
Comment · 5 years ago
I am sorry if people feel like this is not the right place for this post.

If the admins feel like that, please remove the offending post(s). Or ask me to amend them.

I have made something that I think is cool and with the hope that others liked it, but if it's out of place I can only apologise.

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