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Comment · 16 days ago
Comment · 16 days ago
There's Quake-SRP (the Slop Rust Port), code here: https://github.com/terrapapagalli1516/quake-srp

Playable in the browser (shareware version): https://quake-srp.pages.dev/

It's a faithful port of Quake's original software renderer. Everything happens on the CPU, which made it easier to match the original exactly. In theory the same could be done on a GPU, but I think it would be harder and messier.

The trade-off with software renderer is that it's more code. With GLQuake much of the actual rendering work is handed off to OpenGL itself, i.e. the driver and the GPU. In the software renderer, the engine does all of that in its own code.

Comment · 23 days ago
This took about 4 months as a hobby project; I don't know how much of that was work and how much was "waiting for the next model", probably a mix of both.

Since this ended up on Hacker News, I'll say it: I find the discourse around LLMs strangely sad. They're annoying, yes, and they make mistakes every day, every hour. But they're also amazing, and working with them has been one of the most rewarding things I've done in years.

Historically things that make people more productive have tended to make us richer, not poorer. And it's a virtue to change your mind as the evidence comes in.

We played with Lego all our lives; now the Lego understands us and helps us build. I think that's something to be glad about.

Comment · 23 days ago
Comment · 23 days ago
It does have various improvements over the original version. And I don't agree with the notion that "all work that relies on LLMs requires no effort". If this were the case, we would have plenty of complete Rust ports of Quake. It's open-source, allegedly super easy to port. But as far as I know, we did not.
Comment · 23 days ago
That's for quake 3, the fast inverse square root was not present in quake 1.
Comment · 3 months ago
Jacobian conjecture disproved? Doesn't even make it to the list.

> How surreal is it that we are not absolutely jaw-dropped by these types of capability improvements?

Agree

Comment · 1 year ago
Is IntelliJ "bad"? Aren't the reactions here overly negative?

This means the company is funded, development will continue, zed will continue to improve. An IntelliJ style license (for example) is an acceptable trade-off from my point-of-view

Comment · 1 year ago
Comment · 2 years ago
Incredible work.

So much depth; initially I thought it's "just" a 3d model. The animations are amazing.

Comment · 7 years ago
The new entrants would be on the design side. If Intel no longer holds the keys to best fab-tech in the world then all bets are off.

(I'm assuming that Intel doesn't allow competitors to use their fabs; and that Intel does indeed have the best fab-tech at the moment; maybe I'm wrong.)

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