airesQ
Joined 13 years ago
Joined 13 years ago
Playable in the browser (shareware version): https://quake-srp.pages.dev/
It's a faithful port of Quake's original software renderer. Everything happens on the CPU, which made it easier to match the original exactly. In theory the same could be done on a GPU, but I think it would be harder and messier.
The trade-off with software renderer is that it's more code. With GLQuake much of the actual rendering work is handed off to OpenGL itself, i.e. the driver and the GPU. In the software renderer, the engine does all of that in its own code.
Since this ended up on Hacker News, I'll say it: I find the discourse around LLMs strangely sad. They're annoying, yes, and they make mistakes every day, every hour. But they're also amazing, and working with them has been one of the most rewarding things I've done in years.
Historically things that make people more productive have tended to make us richer, not poorer. And it's a virtue to change your mind as the evidence comes in.
We played with Lego all our lives; now the Lego understands us and helps us build. I think that's something to be glad about.
> How surreal is it that we are not absolutely jaw-dropped by these types of capability improvements?
Agree
This means the company is funded, development will continue, zed will continue to improve. An IntelliJ style license (for example) is an acceptable trade-off from my point-of-view
So much depth; initially I thought it's "just" a 3d model. The animations are amazing.
(I'm assuming that Intel doesn't allow competitors to use their fabs; and that Intel does indeed have the best fab-tech at the moment; maybe I'm wrong.)
Video: https://www.youtube.com/watch?v=8TvVMzyxACc
Browser(shareware): https://quake-srp.pages.dev/
Source: https://github.com/terrapapagalli1516/quake-srp