Recent submissions

Comment · 1 month ago
I disagree with the "nobody cares about my tools anymore because they could order it themselves." They didn't, they wouldn't, and they won't. It's not about how the work got produced, it's about having an idea, getting over the initial hump, and seeing it through. It's pretty much the same as before, except that the hump got a little easier.

A couple months ago I made a task tracker. Actually I didn't make it, I started making it. It's far from done, not only because it still has bugs, but because I still don't know exactly what I want it to be. I'm still discovering its shape.

I would never have started that without the AI assistance, and never would have grown it so quickly to what it is now.

If your moat is just one prompt, that may be an issue. Most of the time it's less about how to get somewhere and more about what is interesting or tasteful or useful or fun.

Comment · 1 month ago
Saving lives is not the priority.

Transportation efficiency is not the priority.

Follow the money, and you'll find out the priorities.

Comment · 2 months ago
At some point I stopped caring about Handmade Hero because he just never got out of the global illumination rabbit hole. He should have followed that as a side quest, behind a feature flag. Maybe one week for progress on the game, one week for rendering experiments. He didn't seem to make much progress, and it just fizzled out as he ran out of steam. Finishing should have been a bit higher on the priority list. It was just not setting a good example from a project or self management perspective.
Comment · 2 months ago
The emphasis here is on the mesh being simple and closed. Make sure to validate these preconditions before relying on the output.

Similar formulas exist for moments, to compute the inertia matrix for a rigid body.

Comment · 2 months ago
Comment · 2 months ago
You forgot to mention the global dairy and meet industry, which is by far the biggest percentage of the global water usage.
Comment · 3 months ago
Comment · 5 months ago
Except that billionaires don't hold cash but assets. And they did not necessarily pay taxes on the value of those assets. The idea that billionaires have vaults of cash in mountains is not a sensible basis for any argument.
Comment · 5 months ago
Comment · 5 months ago
Will check out keyd and wtype, thank you for the pointers! If you don't mind, could you go into a little more detail on your journey? What do you use it for? What roadblocks did you encounter that made you try out different tools?

On Windows I was a happy Autohotkey user. For the same functionality I'm using kmonad+bash+ydotool+systemd now. I use it to make CapsLock a modifier key. Mostly for navigation, e. g. Caps+HJKL for arrow keys, Caps+E/R for Ctrl+🡰/🡲, i. e. jump to the next/prev word. Also moved some special keys closer to the home row, e. g. Caps+F=Backspace, Caps+D=Delete, Caps+V=Enter.

I do not like kmonad at all. The configuration language seems poorly designed, and OS integration is non-existent. Last week I spent about 90 minutes with Copilot trying to get the kmonad script to autostart. And it still doesn't work properly. I have a macro that types the current date, and I just couldn't get it to work when running as a systemd service. Umlauts also don't seem to be working anymore.

Comment · 6 months ago
Yes. It's a conditional probability.

P(W | You're a sucker) = 0.5

Comment · 6 months ago
Fun project. The article is a bit light on details. I find it astonishing that a project like this runs into performance issues. I would have liked to learn more about what these resource-constrained widgets looked like, what they did, and what caused the performance issues.
Comment · 6 months ago
There is no valuable information in that comment.
Comment · 6 months ago
I think some of these obstacles are documented here. https://github.com/isene/ClaudeCode

I found the asm skill file quite interesting. Gives a glimpse into a world I didn't know still existed. Very cool! https://github.com/isene/ClaudeCode/blob/main/skills/x86_64-...

Thank you for sharing!

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