Recent submissions

Comment · 5 days ago
Automatic closing parenthesis is the first feature I disable in every IDE I use. I find it incredibly obnoxious.
Comment · 11 days ago
I attempted to open the resulting full gif using GIMP to see all the individual layers but unfortunately it crashes about 12000 frames into the loading process.
Comment · 13 days ago
This has zero canon justification, but I saw a theory on Reddit suggesting that the "Hero Defeated" ending of OoT was the natural result, but Link's wish on the Triforce at the end of LttP changed history to allow Link to defeat Ganon in OoT, creating the two victorious timelines in that game. It was a neat idea.
Comment · 20 days ago
We run into that a lot using Mulesoft. 3 layer APIs, and each layer will discard error messages returned by the underlying layers unless we do tedious custom error handling. Makes it impossible for the teams using our integrations to know what they're doing wrong.
Comment · 1 month ago
I occasionally use graphviz and pretty much always wind up frustrated with it. The syntax is pedantic and the resulting output is pretty ugly for all but the simplest graphs.
Comment · 1 month ago
How do you decide what you're in the mood to eat?

For me, I sort of imagine the sensation of eating something and observe how I react to it. If it's a strong positive reaction, that's what I'm in the mood for. Otherwise, if it's kind of a more bored reaction, I cast my mind out for another idea and try again.

Comment · 2 months ago
I would say taste and touch are my strongest recall senses. I can still remember the experience of my favorite sandwich at a local sandwich shop, discontinued around 2009.

For the apple test, while I can visualize the image of one, it's much easier to imagine the sensations associated with biting into one. The taste, the texture against my teeth, the stickiness of the juices, etc.

Comment · 2 months ago
We're being forced to use some AI features in our IDE at work these days, and we see it make stuff up all the time. Very unpleasant to work with. It will tell us implementing something a certain way is impossible, when I've implemented it myself that way in the past. It will fabricate reasons why builds are failing. It will make assumptions about database schemas from thin air.

It's like a science fiction writer or an improv actor doing technobabble. If by chance it knows the actual answer it might use it, but even if not it still has to say _something_ that sounds plausible to a layperson. It'll never say it doesn't actually know, because their character it's acting as _should_ know.

Comment · 3 months ago
At my job REST just means "not SOAP" basically. No other standardization.
Comment · 3 months ago
This part confused me:

> lacks basic features like dealing with compressed files – I don’t count a decades-old cumbersome wizard-style interface with countless steps to go through just to unpack a compressed file to be even remotely acceptable in 2026. Dolphin and Nautilus handle compressed files entirely transparently and much faster than Explorer does, and once you’re used to that, going back to ’90s style compressed file management almost feels insulting.

I can open a zip in a normal file explorer window just fine. Maybe this is something stripped from European versions for anti-monopoly reasons?

Anyway here's what I've done with my Win11 install to make it tolerable:

- Disable onedrive

- Make a secondary local admin account and use that exclusively instead of the the main Microsoft account one (since the library paths in the main account all have onedrive in them even if it's disabled)

- Disable web search in the start menu with group policies

- Remove task view, widgets, the search bar, etc. from the task bar

- Put the start menu in list view and remove every pinned item

- Left-align the taskbar

- Show file extensions in explorer

I'm sure there's a lot more I had to do, but I don't remember off the top of my head.

Comment · 4 months ago
What we get typically is a second or third-hand summary of an analysis someone else did about how the current version works, with no indication of what stuff has to stay as-is in our replacement and what stuff can be improved.
Comment · 5 months ago
Splinter Cell and Thief are the only series I'm familiar with that actually have light and shadow based stealth. Everything else is all hiding around corners or inside/under furniture, like Metal Gear Solid.

The Splinter Cell lighting stuff never made much sense anyway, since you'd be perfectly fine if you were standing in a shadowy patch while making a clear silhouette on the illuminated wall behind you.

The strangest misbehavior moment I remember from the first game was like this: There were two NPCs working on computers in a dark room. Behind them was an open door to an illuminated office. I walked into the office and shut the door, they didn't notice there was suddenly no light coming through. I turned off the office light, no reaction. I opened the door again, and then they noticed the office light had gone out.

Comment · 6 months ago
I think it's a good idea to experiment with and discover the limitations of small, untuned models before exposing yourself to the modern very powerful ones. It gives you a better sense of their nature as token predictors and not real sentience.

In the same way, seeing an incompetent stage magician fumble before you see a very talented one perform flawlessly will help you understand that it's all sleight of hand. If you jump right to a professional performance, you might think it's real magic.

Comment · 6 months ago
Agreed, and you could get a completely unrelated LLM to generate a similar apology without any of the real context, it would make up reasoning just as effectively.
Comment · 6 months ago
Seems valid to me. I won't read articles with model-generated header images, because it's a good indicator the rest of the text will be slop as well.

For a restaurant, a slop logo gives the impression that the owner doesn't care about the details and has no taste.

Beyond that, the use of generative models is a big moral issue for a growing number of people.

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