aeroheim
Joined 6 years ago
Joined 6 years ago
Just wanted to let you know that the issue should be resolved now. Apologies for the inconvenience.
Some of the stuff you mentioned are definitely bugs. Do you mind submitting them to the issue tracker?
I think the main reason is that the visualizations are driven by audio analysis, which is often inferior to actual videos edited by hand. This isn't designed to compete with videos made by people, only to provide a good-enough substitute.
I could implement a video editor to let people have more control over the visualizations, but people can already use existing video editors to do that instead if they really wanted to. So I decided that it wasn't worth the effort.
I had a lot of fun listening to music in winamp when I was younger with milkdrop. But I think my tastes have changed now to where I prefer visualizations with more concrete imagery and variety instead of the usual variations of abstract effects (they are still dope as hell though).
I tried to design this app with that in mind, but I definitely see why some people don't find them this style of visualization to be interesting. Maybe someday someone will put some serious effort into bringing the demoscene-style visualizations into the modern era?
You need to add images to it for it to visualize. You could try with some of your favorite wallpapers perhaps.
The docs on the site cover how to do it, but I'm going to work on making it more clearer.
https://twitter.com/hyperchroma/status/1464656712544174083
I'm not sure if the trailer loading is an issue on the site - could you check the console for me and see what it says?
I haven't decided yet on whether or not I want to open source it. But I am definitely open to it and may do it in the future.
Could you post an issue with the details on the issue tracker? https://github.com/Hyperchroma/hyperchroma/issues
If you would like to go an extra step to make it look even fancier, you could try introducing some more block variation (e.g thin lines, squares, rectangles) that could be done with noise based tiling (e.g simplex/perlin). Throw in some RGB shifting and image cropping for some of the blocks and you'll probably get something real nice.
I implemented a glitch effect some time ago using what I described above, you can see what it looks like (under glitch transition). Hopefully it can provide some inspiration :-)
https://aeroheim.github.io/midori/