adrianoconnor

Joined 16 years ago

Karma
121
Submissions
56
Member since
Oct 15
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Recent submissions

Comment · 2 months ago
Presumably as a kind of word play on ‘the rise and fall of ancient civilisations’, it’s just a tiny pun to try and make a catchy post title I think
Comment · 6 years ago
Getting Jitsi running is actually trivial (depending on your definition of trivial). I went from zero to fully running in about 30 minutes on a fresh Ubuntu server when I wanted to check something one time. It might even be dockerized, but my memory isn't 100% on that.
Comment · 6 years ago
I remember following those same tutorials and not really learning much (but I was probably 11 at the time). I also remember that the OS includes were around £300 and there was no way I could ever afford that. I convinced my parents to buy me Blitz Basic 2 after following another Amiga Format tutorial later on, and that is what finally set me on my path. Programming in the 90's was generally a really expensive thing to get in to... And it was even worse on PC.
Comment · 6 years ago
Comment · 8 years ago
This looks really nice. It's a shame the name is so similar to an existing app though (Pyxel Edit, https://pyxeledit.com/)

My favourite 2D framework right now is is LOVE (love2d.org) - I'm using that to build stuff with/for my kids and it's just a joy to use. I'll probably write up some parent/child friendly tutorials at some point. I also like Monkey-2 (http://monkeycoder.co.nz/), but I only really use that when I want to do basic 3D stuff, because Love does the 2D stuff so well...

Comment · 8 years ago
There are a few really good low-ish cost options on Mac. You should take a look at Pixelmator, Acorn and Affinity Photo. I think all have free trials. Out of those, Affinity is the one I use most, but that's because I also really like Affinity Designer (an Illustrator type application).
Comment · 9 years ago
This site doesn't seem terribly useful -- looks like they're mostly looking for shiny things; pretty buttons, nice on-boarding flows, fancy modals etc.

What I would like is a nice in-depth analysis of the UX in highly complex applications -- does anybody know of a book or site that de-constructs web apps (and/or mobile apps) that aim to replace desktop software? Thinking about document management, hierarchical and context-aware menus, best-practices for editing stuff on a canvas (including alternatives for right-click menus).

Too often we just replicate what we would have done on a desktop, in the constraints of HTML, but usually that leads to poor UX (or at least sub-optimal).

Any suggestions appreciated...

--- After-thought: Does the 4th Edition of About Face go in to any of this? Back in the early 00's, v2 of that book was an enlightening read, but I haven't picked up the newer versions.

Comment · 9 years ago
No.

And if your comment was a headline, that wouldn't be either.

:)

Comment · 9 years ago
Comment · 9 years ago
According to the book 'Night School' by Richard Wiseman, just lying down for a nap, even if you don't manage to sleep, is still beneficial.
Comment · 9 years ago
Undertaken? How far out in the road are you riding? I've never undertaken a fellow cyclist in my life, out on the open road, and I can't think that I've ever seen it done.
Comment · 10 years ago
I feel the same. And I often wonder if the 60 year old versions of ourselves will feel much the same about the crazy, misguided 37 year old fools they remember once being.
Comment · 10 years ago
Have you seen the Game Programming Patterns book (http://gameprogrammingpatterns.com/). It was originally a blog that later become a book, and I think you can browse most of the content online. It's full of interesting lessons and patterns and deals with coupling and state management. It won't have the answers to copy and paste, but it gives you a lot of food for thought and it's really well written.

I'm not a game programmer by trade, but I'm interested in that stuff and I really enjoyed it all the same. It made me rethink some stuff about enterprise patterns too.

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