adrianoconnor
Joined 16 years ago
Joined 16 years ago
I once made a similar thing, but it was more of a creative-play-thing for children (so no way to create tiled graphics, but hopefully easy to use and fun to play with). It is at: http://kaleidopaint.com/
My favourite 2D framework right now is is LOVE (love2d.org) - I'm using that to build stuff with/for my kids and it's just a joy to use. I'll probably write up some parent/child friendly tutorials at some point. I also like Monkey-2 (http://monkeycoder.co.nz/), but I only really use that when I want to do basic 3D stuff, because Love does the 2D stuff so well...
What I would like is a nice in-depth analysis of the UX in highly complex applications -- does anybody know of a book or site that de-constructs web apps (and/or mobile apps) that aim to replace desktop software? Thinking about document management, hierarchical and context-aware menus, best-practices for editing stuff on a canvas (including alternatives for right-click menus).
Too often we just replicate what we would have done on a desktop, in the constraints of HTML, but usually that leads to poor UX (or at least sub-optimal).
Any suggestions appreciated...
--- After-thought: Does the 4th Edition of About Face go in to any of this? Back in the early 00's, v2 of that book was an enlightening read, but I haven't picked up the newer versions.
And if your comment was a headline, that wouldn't be either.
:)
http://www.neocomputer.org/projects/et/
It's along very similar lines to this (also really great) post about the broken C64 listing.
I'm not a game programmer by trade, but I'm interested in that stuff and I really enjoyed it all the same. It made me rethink some stuff about enterprise patterns too.