adenylyl
Joined 11 years ago
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Jul 29
Joined 11 years ago
An interesting detail of the SEGA Channel is that it was a one-way modem. There was no way for the cartridge to communicate anything back to the headend. Instead, there was a constant broadcast of
Game 1, Menu program, Game 2, Menu program, Game 3, ...
looping forever. When you selected a game, it would just wait for it to come around on the loop and store it locally.
... why would someone working on climate modeling software need a clearance for nuclear weapon design information?