Recent submissions

Comment · 7 months ago
Comment · 1 year ago
Nice post, I'll try a few of those in my own file. From my side, one thing in the troubleshooting section that I think is missing is telling the agent that it should collect some proof of what it thinks is wrong before trying to proceed with a fix. I have burnt through a large number of tokens in the past in situations where Claude took a look at the dodgy code (that it had written) and went 'aha! I know what the problem is here' before proceeding to make things worse. Telling Claude to add in debug print statements can be remarkably effective but I'm sure it can also come up with other approaches.
Comment · 2 years ago
Congratulations for completing and shipping your game! It looks good. Also an interesting idea to provide the source as DLC. I hope that the sales go well and now best of luck for your next game. :)
Comment · 2 years ago
My own photogrammetry pipeline because I'm fascinated by the tech (automatically create 3d models from photos). There are also a huge number of commercial applications but I haven't addressed one well enough yet.

https://beholder.vision

So far I've built a first pass of the pipeline using C++/CUDA and used it to power a SaaS and desktop photogrammetry app (free for personal non-commercial use). Got some useful feedback from the initial release of the desktop app back in January and I'm hoping to spend some time iterating to improve further later in the year (currently contracting to generate some funds).

It's possible that some deep learning generative AI network will take over all 3d model generation from photos tasks in the future but I'm hoping/betting that a) classical techniques will give higher resolution, more accurate results for a while yet and b) even if deep learning matches in accuracy and resolution it will always be possible to get better efficiency for big chunks of the pipeline using classical techniques.

Comment · 2 years ago
Comment · 3 years ago
Ah Sopwith! I've got such good memories of playing this in the early 90s. Just 16 CGA colors but the gameplay is so good! :D

10 years later, in the early 2000s I made a fan sequel of Sopwith called 'Camel' https://sopwithcamel.sourceforge.net/ that helped me to get a job at EA. Long time ago now but I've just checked it and surprisingly it still works. Hats off to Windows backwards compatibility there. Anyway, please give Sopwith a go if you've missed it over the last ~40 years it's such a great game. As mentioned in another comment, the authentic experience is to play it on a 386 and then have to hit the turbo button to slow it down... :)

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