Zvez
Joined 16 years ago
Joined 16 years ago
At the point when other side (free palestine and alike) start acknowledging it. Two wrongs don't make something right.
Start with teaching Palestine supporters that hamas is not the answer. And maybe, maybe after that people start seeing Palestine people as victims. Without it, most people will continue supporting Israel, not because they think that it does no wrong. But in comparison with hamas and their supporters Israel is lesser evil.
In other countries rings now seem either unnecessary (they have enough space) or rude (I'm not on bike lane, why do you demand me to give you a way).
If infrastructure is shared it doesn't mean you have more rights to pass than pedestrian.
Moreover, bell as a way to warn doesn't work. Because pedestrians will mostly get startled because of it and can actually do this sudden move you are trying to make them not do.
So if you are on fast vehicle comparing to others in the same infrastructure, you need to drive in a way, that you can't be affected of sudden turn of someone in front of you. Which basically means you need to slow down or give enough space for others to do their sudden moves.
While disks fail rate is already explored in another threads here, there is one related thing that catch my interest. Disk failure in such setup is not just cost of new disk + replacement cost (someone has to go there and change it!). It also inconvenience with dealing with failing requests. Ok, you are willing to lose 5% of your dataset. But are your '200-lines of code' robust enough to handle such cases. What if disk didn't fail, but start to be veeeeery slow. Does your training process can efficiently skip such bad objects. Do you have enough transparency to understand how much data you already lost? Is it still below 5%? And so on and so forth.
I feel like this article was written right after they built this construction and before let say 6 months of usage. Because I'm pretty sure their costs will go much higher than they calculated here. Especially if they start including hidden costs, like the work needed to be done on training side.
Yes, cost for self-hosting most probably still be less than aws (aws is not cheap). But it might start to be comparable with storage solutions of small ('neo') cloud providers if you buy gpu there.
>if you're reading from, like, big Parquet files, that probably means lots of random reads
and it also usually means that you shouldn't use s3 in the first place for workloads like this. Because they are usually very inefficient comparing to distributed fs. Unless you have some prefetch/cache layer, you will get both bad timings and higher costs
yep, as simple as that this would have made the situation much better. Game would have gotten lower scores and player base overall. Doing it now and like this leaves the feeling, that they got enough money from sales and now they want to bring some traffic to psn
still they did.
I'm in Warsaw and I see countless of zelda ads: whole walls of huge buildings are covered with them. They probably spent insane amount of money if they advertise it like this everywhere
After going through lecture topics list, I think most of those you actually need to know as a working programmer. Not because they are prerequisites, but because after couple of years in the field, you will have to touch most of those topics anyway.
Not at any significant scale. dimm will fail, power will be down, disks will need replacement.
It is all about risks after all. If you are ok to have couple of hours of downtime if one of the memory sticks stops working - good for you. But generally any large enough business won't tolerate such risks.
I'm not saying that the cloud is the answer, but I don't see any future for single instance solution. And if you design your system like this, you are taking much more risks than necessary.
>Virtually every distributed service built today is able to take advantage of this
most of built today services can take much more advantage in using better system design practices.