Zazezizozuzy
Joined 11 years ago
Joined 11 years ago
Stumbled onto this while looking for simple platformers to play with my kid. This is a metroidvania of sorts. You play a bird who can only cheep and stomp. Player has to work out little puzzles in the environment using those abilities. This leads to more complex puzzles involving failure states and order of operation. Quick restart is available to reset at the beginning of the puzzle. Had a lot more fun with it than I expected. Nonviolent and doesn't require any reading if either of those matter. Demo available at that link.
- Baba Is You: https://store.steampowered.com/app/736260/Baba_Is_You/
This is an amazing logic puzzle game. Easy enough for a 6yo to start. Difficult enough that you'll both be working together on later puzzles. All around fun. Really good if you want to introduce simple logic without too many variables. Also has a quick reset. Also nonviolent but there is a small amount of reading.
- Old Mario games: Super Mario World/Mario 64
I didn't play these growing up. Thought they'd be good examples of older game design to introduce my kid too and it gave me an opportunity to play through them. Mario 64 in particular blew me away. The game is so well designed that most 3yo can play it. The levels are well constrained and the objectives are clear. Even if the player can't read text prompts. Offers a great amount of explorative problem solving and is just fun to goof around.
- Lego City Undercover: https://store.steampowered.com/app/578330/LEGO_City_Undercov...
Found this while searching for more age appropriate GTA-clones. Something you can run or drive around in and just have fun. This is exactly that and ended up being way more. There is a bit of cartoon fighting in it, but beyond that it is nonviolent. Some puzzles, some story, lots of secrets. All around great game for a kid to just run around in. And as with most lego games, it has full drop-in/drop-out co-op. We've now played through and 100% this game twice.
Those are the ones I can think of off the top of my head. Let me know if you have any questions.
What drew me to it was the potential for multiple ways of play. You don't just have to go out and shoot people. You can instead be the guy who digs trenches prepping for defense. Or building structures in a newly captured zone. Being able to switch between them at will. What has kept me playing is the community. Very few games have a player base that will stop what they are doing to explain things to new players. There are definitely goofy players. And probably some trolls. But I've never asked a question in chat and not gotten a serious answer.
While the game doesn't have the same appeal as say, Counter Strike which I thoroughly enjoy, it does have a refreshing style of play. You can play hardcore or casual or anything in between. And sometimes it's nice to just chat with folks while you're pinned down in a trench waiting for backup or a much needed shipment of ammo.
The magic of Morrowind is in the discovery of the world. Modern RPGs like Skyrim might give you an arrow to follow that points directly to where you need to go for a current quest. Leading the player to ignore most things outside of that objective arrow. Morrowind instead says "Go Northeast of the village to find this cave". By doing this, the player organically stumbles onto things and events that build out the world.
A good example of this is the early mission to travel from the starting village (Seyda Need) and head to Balmora. One option you have is to walk there, which takes a bit of time and offers multiple encounters along the way. One that quite literally falls into your lap. When it happens, the game doesn't explain anything. You have to piece it together. That discovery is part of the intrigue.
Even if you're not interested in the characters or culture, the game offers a lot. You could alternatively delve into the empty steam-driven ruins to find who built them and why they are empty. Perhaps instead you see an unknown cluster of plants to pick and practice your alchemy. Maybe you stumble onto a wrecked ship full of pillows and want to track down the owner listed on the shipment invoice.
If you feel like you're walking from point A to B to C, you may be following too close to that arrow. Trying to find what you're pointed to without seeing what else is happening around you. Stop and look around every once in a while. There's probably something or someone nearby. Anything that catches your interest should be investigated. What may seem like minor events often become the most memorable moments.
I sent one up in January. Despite not spending much time on it so far, there were a couple things I've already gathered from it.
First, is basic Git functionality. Without having much experience with remote repos, it provided me a good opportunity to try things out without being able to break too much. I essentially write up posts locally, then push them to a GitHub repo. Super simple.
Second is Linux and SSH. I have local repos on a Linux machine at home. I can SSH into the machine, write up a post, then push it out. I had very little knowledge of Linux and SSH prior. It's been pretty helpful.
The biggest thing I think it offers is convenience. I have a very simple way of writing posts, no matter where I am. It's pushed me to learn new systems (ones that a lot of people are already familiar with) and it allows for a simple means of fixing things (through GitHub's interface) in case I do break anything.
I am a fairly healthy young guy and I have extremely high blood pressure. Every doctor I've seen has been unable to identify a cause through testing, dietary changes, fluctuation of exercise, etc. When I was younger, I was diagnosed with Bipolar Disorder and have had major bouts of depression my whole life. More so since getting a job as a developer. Any data connecting the depression and HBP would be really helpful.