Xx_crazy420_xX
Joined 3 years ago
Joined 3 years ago
> ALE is designed to be largely invariant to phrasing. You can say pick up, you can say grab, fetch, go get the damn sword you fool - it doesn't matter, it will still understand you > It creates embeddings from the full text as well as its extracted structure
I get how you utilize embeddings, but most interesting part for me is how you decompose multiple commands? You decompose sentences before embedding?
I would recommend decomposing and prioritizing:
- what takes most of your time
- what is needed to close the automation loop for a process
If you can eliminate small task and in return larger delivery process gets automated, then it might be more beneficiall then fighting on automating large complex processFor me the most interesting idea around branching is tree rebuilding itself up when source node is modified. For example, if you are drafting a new project and one assumption changes, all subsequent nodes that based on that knowledge get rebuilt.
Regarding your book, I'm shocked that 'AI Agent' concept predates me. Have not read your book, but i think it would be interesting to compare your perspective with today's building blocks which were not available for that time.
For social backed simulations i guess some kind of grounding will be needed based on real examples, but then the out of distribution cases will need an other solution. As rate of changes in our civilization increases, the out of distribution cases will be more and more prominent.
Few months ago I did experiment with an open-ended world simulation for AI agent, where the simulated world was progressively building itself based on each of agent actions in open-ended manner. The idea was to give an agent infinite possibility regarding tool calling, where the tool call would be approved by the adjudicator, and the world state would change. The key issues with the PoC were:
- World decoherence (tried to solve that with a poor graph implementation)
- World flatness - high abstraction did not account for small events that would compound in real world
- Start with empty context was real issue to get the agent to explore the world
Anyways the project came to be really funny when you watched agent struggling in desperation to perform real world actions which would be impossible in real world. Main observation was that when presented agent with current action budget, it modulated the creativity and how desperate its actions were.Not sure how you manage to measure Faithfulness and Answer Relevancy on the live system, without the ground truth.
Good that you have evals in place, but the user satisfaction score might suggest running ablations on the system would be beneficial. I would start by reducing the iterations and unnecessary steps from the agent.
Interests: AI/ML, Blockchain, Cybersecurity, Data Science, Entrepreneurship, Fitness, Hacking, Martial Arts
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