WhiteNoiz3
Joined 13 years ago
Joined 13 years ago
People may say it increases creativity but I see it more as lowering the bar to produce things. The same could be said for a lot of inventions like photography made producing images easier and I'm sure a lot of portrait painters lost their jobs to photographers. I think the danger is that we may see a very rapid erosion of jobs in the creative space that won't be easy to transition into new fields which I feel will have a detrimental effect on our society.
Half Life Alyx is still considered to be one of the best VR games ever made and one that is still consistently recommended to new users even years after release. IMO people buy hardware because of the exclusive content. If a standard game console came out and it only had one AAA game on it, I probably wouldn't bother buying it. But if there were 3-4 games that looked really interesting it starts to look more worth the investment. Playing VR games takes a lot of committment (time / physical space / $$$) so the payoff has to be worth it or you'll lose people. With the huge amount of money spent on R&D for new hardware I think it's a valid argument to say that maybe funding content would have been a better investment in terms of ensuring platform growth.
Also, side note but not every game requires free motion. Plenty of hits had no movement or teleport etc. A lot of these were completely new (sub-)genres that didn't exist or hit the same as they would in a traditional pancake game. Plus lots of kids seem unaffected by free movement (maybe as high as 50% of users by my rough estimate).
But back to the original post, I think 'having good taste' and knowing when something feels like the right solution is one of those hard to define qualities that can make the difference between average and great products (and has far reaching effects in any business).