VoidWarranty
Joined 1 year ago
Joined 1 year ago
Its more efficient to have a llm write in a strictly typed language than to duct tape guardrails(either tools or more llm work) after the fact. Depends on what you're building of course. I speak from an industry that ships large executables. (games)
The gymnastics people are putting their ops teams through in order to validate oceans of generated slop is insane. Just use Rust and half of that work goes away.
Statically typed languages provide the determinism necessary to efficiently anchor probabalistic coding agents.
You can throw as much type checking at dynamic languages after the fact, but youre just going to burn energy (and tokens) doing what another language gets 'for free'.
Im talking about your own personal coding. You dont have to use the new things. You dont have to know them to decide to discard them. In fact, the criteria to discard something is to not know it. You generally shouldn't be using things you dont know anyway.
The fact that other people use things you do not know is not a reason to stress out about the dumb pace and direction c++ is moving in. It is possible to enjoy a life free from fomo about the c++ standards goalposts.
Hell, if you wait long enough, they'll just deprecate it before you can care to bother.
I find it more pleasant to do UI within the context of a video game renderer than to bother with ui libraries and native hooks.
You only have to deal with windows enough to get you a rendering context: then you can do everything in your walled garden.
If graph not exponential, why exponential shaped? https://en.wikipedia.org/wiki/World_population