TurkTurkleton
Joined 12 years ago
Joined 12 years ago
This is detailed in the thumbnail of the YouTube video embedded about halfway through the article.
The PS5 is a games console and is marketed as such, not a general-purpose computer. Of course they want, and "force", you to use it to play PS5 games. I have a hard time seeing this as coercive when computers still exist, even if architecturally a PS5 is virtually identical to a general-purpose computer in most of the ways that matter, because at least since the Fairchild Channel F, it's always been the case that consoles are just constrained computers.
> Imagine, for instance, if you bought a flat head screwdriver, but the manufacturer told you that you could never, ever, under any circumstances use it to pry something open. It was stricly to be used for installing or removing screws.
> We would all laugh that vendor out of the room and tell them they're insane. Somehow we stopped doing that with all sorts of newer technologies.
Imagine, for instance, if that flat head screwdriver had a means to prevent you from using it to pry things open. Some kind of magical negative mass in the handle that kicks in to cancel out leverage but not torque, or an explosive charge that blows your hand off if more than a certain amount of force is applied non-rotationally, or something. It might seem a little less risible then, and you would probably just opt to buy a screwdriver that doesn't have such restrictions (especially if those restrictions were explosively enforced).
Like, I get it. I'm not entirely unsympathetic to the argument that we should be able to do whatever we want with hardware that we own. At the same time, being upset about the PS5 making it impossible to run arbitrary software without hacking feels a little like being upset that your washing machine doesn't clean your dirty dishes as well as it cleans your dirty laundry: it's not made for that, and it's not really reasonable to expect it to be able to do that well if at all.
I don't dispute that GOG has the right, from a strictly legal standpoint, to revoke a license for any reason their terms of service allow, and that someone continuing to play a game after their license was revoked would be in breach of contract. What I do dispute is that this is a correct, fair, or desirable state of affairs, especially when the license in question was received as a gift and believed in good faith by the recipient to have been acquired non-fraudulently.
And in particular, if GOG wants the absolute and irrevocable right to prevent consumers from using products for which GOG has decided to revoke the licenses, they shouldn't advertise themselves as a DRM-free platform, nor claim that "Here, you won't be locked out of titles you paid for, or constantly asked to prove you own them - this is DRM-free gaming." -- advertising copy may not have the force of law, but courts tend to take a dim view of ad claims that are provably false.
[0]: the list price of the Cyberpunk 2077 Ultimate Edition on GOG as of this writing (though it is currently on sale for 38% off)