Tmmrn
Joined 14 years ago
Joined 14 years ago
The developers only link to the libopenvr_api library found on github and can distribute their game including this library on whatever store they like.
It's certainly not a good situation that the user still needs steam, but the games themselves can really be sold and distributed anywhere.
After Facebook: Closed Source, Windows-only.
You mean when she's not on the train too? That's not going to happen anytime soon, because mobile networks are far too crappy. On public transport in a major city in germany I regularly get latencies of 60+ seconds (yes, seconds) and a bandwidth of a few kilobytes/s max. There are also spots where you don't get any connection at all or you get a connection but it's so congested that you can't even make a DNS request that doesn't time out. Yes, I'm still talking about the middle of a big city. That's on the Eplus/O2 network.
> I won't send them more money unless they're going to support Linux.
Careful, they already said they support linux with the dk2 and we know how that went. Don't rely on what they say they "are going to do". Only buy it when they demonstrate complete and fully working linux support, not earlier.
Once you can compare an engine/game that has been optimized for OpenGL with equal effort than for D3D, then you can make a fair comparison.
But it's true, OpenGL drivers are often worse. Not just on Linux. Look at what happened when RAGE came out. Presumably that's also only because drivers for D3D are optimized and hacked on much, much more because there are so many AAA games that use it.
That there are already cases where AAA games run at times better on Linux than on Windows, even through a wrapper, is a very, very good sign for the performance to come if only a little more effort is put into the drivers and ports: https://www.youtube.com/watch?v=GZYIa-6UooM
That said, Unity and Unreal are the engines that matter most for VR right now. Both have linux versions. Unity 5.3 was recently released and they have updated their OpenGL backend significantly. I've not seen benchmarks yet...
> But if you're browsing HN because you're a hacker / developer / dreamer you are crazy to discount how substantial this release is (especially if you haven't TRIED it yet!).
I bought a Rift DK2, because they said that they support linux. Their linux support was never complete and always pretty bad, especially mesa support was always buggy. So I haven't seen much in the DK2 until I sold it after oculus dropped linux support.
Enthusiasm for VR is still there, but for oculus? They didn't deliver what they promised for their DK2. The only good thing is that - unlike with the DK2 - linux users know for sure not to buy it now.
Maybe Valve will get it right with Steam OS.
I wonder whether he is aware that Oculus has been moving away from that goal for a while now. They are now a company that works with Microsoft, AMD and nvidia on Windows-exclusive APIs and have dropped support for all other operating systems.
That's why all "social" VR applications for the Oculus Rift are a joke. Sure, you can get together in VR. But only when you use windows and only with other windows users. Zuckerberg says he wants to connect everyone. Right now Oculus is working on connecting Windows users exclusively. I wonder what Zuckerberg thinks about his newly acquired company acting this way.
I think a world in which technology is a black box that is controlled by corporations by means of proprietary software WAS Bill Gates' vision for Microsoft.
- Edsger W. Dijkstra
Their Linux support sucked anyway. They only got their unity plugin working on Linux actually one day before they published this blog post. They never supported unreal engine on linux even though they said they were working on it before the DK2 even came out.
A Valve rep has said in an interview before the Vive release that they intended to have Linux support on launch. The preorders showed SteamOS support, but they changed it right before the actual launch: https://i.imgur.com/MA2377D.png
Valve has given a demonstration with SteamVR on Linux, but they have yet to release anything to the public.
The OSVR SDK and the OSVR HDK2 work on Linux. But only with their core SDK. Their unity plugin and their unreal engine plugin still do not work on Linux. So far I haven't found an application with OSVR SDK support that works on linux.