Recent submissions

Comment · 14 years ago
I am personally a fan of another of his games not mentioned here, Yomi. It definitely puts focus in a 1-on-1, competitive aspect where you're not playing time trial and every action you make involves picking the counter to the action your opponent is going to make.
Comment · 14 years ago
Can't agree with you more.
Comment · 14 years ago
It's a lot of standing on the shoulders of giants. People take a new framework or library that abstracts things at such a high level like making a chart just by doing chart ((0.1, 0.2, 0.3), (1, 2, 3)). This work has been done by someone else awhile ago, and they can fit them together like LEGO to create something cool in a relatively short period of time
Comment · 14 years ago
I would guess they pull from the wiki commons and then use typical JPG or PNG algorithm libraries to stretch or compress the image. There's probably some AI to retrieve images that don't need to be stretched much so that it looks natural.
Comment · 14 years ago
I'm saying that players have come to expect that issuing "move" will make AI take the shortest path without destruction, and we know that if there is a faster way, we have to tell the AI to attack through the wall if we want to break it. I guess the TL;DR didn't cover that though.
Comment · 14 years ago
I'm interested in knowing how many of you on here are going to read this in one sitting. Not that it would be sufficient to analyze it for bugs, but because you're that interested.
Comment · 14 years ago
Why is this game so godlike? I think people might have missed it because they are too used to thinking about what could happen on a real board, where arms would get tangled and whatnot. The strategies in place, like leaving your king wide open to get taken, but dodging at the last second to bait a power piece in are awesome!
Comment · 14 years ago
I think it's pretty standard that if you issue a move command, units will not attack and will go around. Players have come to expect this since Starcraft I. The whole idea of tower defence that was made popular stands a testament to the fact that we can place walls and change terrain and units WILL change their path on the fly. If you have played a tower defence in Warcraft III, you know that units can be lured into taking the A* optimal path, and you can block it off just before they get there, forcing them to recalculate a new path (which may be a long way away from where they currently are). Then, you can destroy the new tower you just placed and block off the path they had just changed to, forcing them down the old path again. You can repeat this as long as you have resources to build your cheapest tower (this was an exploit that made certain user-created maps really easy). Tower Defence designers now know about this and most of the well-made maps prevent you from building during level.

TL;DR: Path recalculation has been around since Starcraft I. EDIT: And probably before that

Comment · 14 years ago
I think you're looking for "straw man" as I didn't attack you personally but you think that I'm attacking a point you didn't make. I brought up one counter-example, but I have seen many more out there.

I'll go back to the top again.

>Justin Bieber was a nobody until he put his videos on Youtube. Kendrick Lamar was discovered this way too. It's easier to gain recognition now than ever. If the world enjoys what you produce you don't have to worry as much about a distribution channel like you did 10+ years ago.

Yes, they get more recognition, but for what? They can convert this Youtube recognition into a small portion of money through Youtube ad monetization (a brand and a distribution channel, though I guess not a label). These examples ended up with a major distribution channel (a major record label) that will bring in enough revenue to survive on or to become a star (something Youtube ad monetization can only do for a very small few). Youtube was just the equivalent of that buddy you have in the industry that can pass on your sample tape with a kind word to get them to look at you. That one buddy probably means more to people in the labels than 100k views.

To continue with your direct response, music labels were promoting artists before iTunes. "[E]mployees of the companies that create the software to distribute the music and videos" most likely include employees of the label itself or contracted companies to write the software. Promoters have been around since the town crier, and their value has kept the job existing (and now unfortunately they take the lion's share of the revenue).

I make no comment on the middle man's ability to adapt to modern distribution channels. I don't think it's relevant to them picking up artists.

Concert venues and software contractors do create jobs, but they very rarely spawn into the giant companies we see represented by the RIAA. If they did, why would this power imbalance exist?

Comment · 14 years ago
The actual study seems to be behind a paywall. The article claims that "participants were told they won about half the trials", which I assume would be by blasting them with noise ("fingernails on a chalk board, dentist drills, and sirens"). Why would they need to explain which noise was used if they never used it (the player had no opponent)?
Comment · 14 years ago
They also said that the participant won half the trials. How could the experimenters fool the subjects about the game if they didn't get any harsh sounds back?
Comment · 14 years ago
However, blasting unseen opponents' ears with louder and longer unpleasant noise is reality.
Comment · 14 years ago
And then we have artists like DJ Kariu (http://www.youtube.com/user/Kariu) who have been producing content for years, have ~30k views on their big songs, produce consistently, and are still surviving with a separate shift job because they didn't get picked up. Even if you're noticed, it's still these labels that are creating a majority of the jobs.
Comment · 14 years ago
Even the technically illiterate hit the black market from time to time to gorge on some shady-looking but insanely cheap DVDs.
Comment · 14 years ago
Or they delegate the activities to the NSA who work under-the-radar and nobody knows anything except what the whistle-blowers say.

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