Recent submissions

Comment · 4 months ago
The multiplayer game (the thing available now) will remain free including all the updates and improvements to it. What will be behind a one-off-payment will be the campaign. We've had a few bad actors spread word that the entire thing is going to be behind paywall, microtransactions, pay-to-win etc but none of that is true.
Comment · 4 months ago
The current version isn't on steam due to a variety of (mostly infrastructure related) issues, the free version _will_ be on steam in the future though you will still be able to get the free version from the website for those who want to avoid steam.
Comment · 4 months ago
We have support for a variety of ways to limit who can join you (passwording lobbies, locking lobbies etc). I get a lot of value playing with a regular group of friends on a Sunday night in part because of it.
Comment · 4 months ago
It's completely free to play (though they/we have recently signed a publishing deal and there will be a paid for campaign mode later) with a combination of GPL and MIT source code.
Comment · 4 months ago
I'm one of the contributors and from everything I've seen it's not a sell-out situation. The game is GPL so will be remaining open source, the paid-portion of the game will be developed solely by funds from the publisher (I do server stuff so won't be involved in any of that bit.
Comment · 4 months ago
Yes, it also has a lot of co-op mode and a non-trivial portion of the player base focuses on that instead of PvP/competitive modes.
Comment · 1 year ago
An anecdote which may be of interest. Speaking to Elixir and Erlang developers I found those who started with Erlang preferred its syntax while those who started with Elixir or didn't know either preferred the Elixir syntax.
Comment · 3 years ago
Comment · 3 years ago
We've had 3 people request temporary suspensions to allow them to focus on their studies this week. We see that as one heck of a compliment ;)
Comment · 3 years ago
I think that's intentional and is from a lot of PvP balance over the last 10 years of development (mostly from the games preceding BAR)
Comment · 3 years ago
AI yes, very much so. In fact if you can get over the rather steep (for now) first step of getting them working I think we'd welcome AI submissions.

Units we want to and there's currently something called "tweakdefs" that gets you halfway there.

Comment · 3 years ago
Spring is an open source engine

Recoil is a rename/fork of Spring

BAR is a game using the Recoil engine (ZeroK is also a game using the Recoil engine)

Comment · 3 years ago
I've passed this on to our web-dev chap on our discord. Thanks for providing the feedback; I suspect mobile wasn't fully tested!
Comment · 3 years ago
May I present, Beyond All Reason - https://www.beyondallreason.info/

Like OpenRA it's open source too.

Disclaimer, I'm one of the devs for it.

Comment · 4 years ago
Can you suggest some of these less positive reviewers please? I like to have a broad range of reviews before deciding and all the ones I normally look at came out today (though were not overwhelmingly positive in every area).

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