TehCorwiz
Joined 13 years ago
Joined 13 years ago
BTW, what's "InnovationHub" it's mentioned but I can't find a good link or explanation.
Overall it just looks like an experimental direction for IDE dev. I'd prefer they leaned into native dev like Zed though.
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away."
And I feel that sums up my feelings on AI this and that. Just as the wood and clay contain the sculpture within and it's the artist's duty and privilege to reveal that. So, is elegant software exposed from the conceptual mass, rather than built up.
The AI zeitgeist currently is 'how many features can I add' because we've tied self worth to work output instead of some other more personal or human rubric. AI will happily pile more and more and more code on your plate because it's a buffet. It's gone through reinforcement cycles guiding it to add whatever feature you ask. There is no training for elegance or careful considered design. Nobody is teaching this generation of LLM restraint.
The safest code is that which never runs. The most elegant feature is that which is not necessary.
I actually love watching this from a distance. It's very OG cyberpunk.
They have successfully deplatformed emulator projects from the larger project hosting providers like Github. But they have not stopped them. The real emulator projects have just circled the wagons and started self-hosting their build and dist infrastructure, running independent Forgejo instances, etc. There's still more churn in the community because of the risk profile, and now because of LLMs. But it's settling down and there are a couple stable Switch 1 projects. And actually, their recent DMCA carpet bombing removed a lot of the unsafe forks of emulators on places like Github. Likely leading to more people being directed to the real ones.
You might as well try to unilaterally rename one of the Great Lakes.
That said, the Build Engine had software voxels in 1997. Which was pretty cool.
https://en.wikipedia.org/wiki/BEAM_robotics