StefanKarpinski

Joined 16 years ago

Karma
5,587
Submissions
954
Member since
Nov 14
[ my public key: https://keybase.io/stefankarpinski; my proof: https://keybase.io/stefankarpinski/sigs/QmBtKeGXG8EFVCErRV-VXRykH-gMg2jTEKGq-2xWMMU ]
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Recent submissions

Comment · 3 days ago
Comment · 3 months ago
Yeah, things are moving fast. Those benchmarks will be out soonish. Takes a while to run these things.
Comment · 3 months ago
They were all benchmarked, but not included in the post to try to keep the amount of data from being excessive. (Results are also not surprising — Opus good, Sonnet struggles, Haiku fails.)
Comment · 7 months ago
> Let's not forget Uvalde, where the police department budget was ~40% of the city budget and it resulted in 19 cops standing outside scared while one shooter kept shooting literal children for an hour. Because they were scared.

Not only did they not stop the shooter, but they actively prevented parents—who were willing to risk their lives—from intervening. They didn't just not help, they proactively ran interference for the shooter.

Comment · 7 months ago
Sure, that would work just as well. Plus, then you get to pick a "good" placement instead of making the user try to find one.
Comment · 7 months ago
The animated visuals are very cool, but I desperately want to turn them off in order to understand what they depict and reason about it geometrically. A pause button would be greatly appreciated.
Comment · 7 months ago
Nope, they are dead. If I happen to catch them before they fully run out of power, they are at 1-2% charge as reported on whatever device they connect to. I can prevent this if I carefully disconnect them from each device they might be connected to. But that is a massive pain and fully defeats the purpose of being able to just put them down.
Comment · 7 months ago
Except that they don't. Or at least many, many people report that they don't, including myself and I have tried all the remedies that supposedly help. If you don't provide an off button and you can't build a product this expensive to power itself off reliably for everyone, then you've failed at product design.
Comment · 7 months ago
How does headphones not turning off force users to stay in the iOS ecosystem?
Comment · 7 months ago
Strange. Are they first gen or later? I did get the absolute first gen of these, so maybe it's a problem they couldn't fix in firmware? Or I just have a defective pair?
Comment · 7 months ago
I mean, I regularly leave them on a shelf in my apartment and they apparently do not consider that "down" or "stationary" enough to not just drain the battery completely. Truly a bafflingly bad design from the company that is (was) known for great hardware design.
Comment · 7 months ago
I got excited there for a second — free fix for the most annoying problem with my headphones! But no, my AirPods Max have the latest firmware and still have this issue. Any time I leave them for more than a day, the battery is drained.
Comment · 7 months ago
Wild. I have been eagerly awaiting this refresh, but this doesn't address either of the main issues with the original AirPods Max:

1. Still just as heavy. The AirPods Max sound quite good, but they are very heavy, to the point of being fairly uncomfortable after listening for any longer amount of time. This release as the exact same weight as the originals (13.6 oz).

2. Still no off button/position. They stay partially on unless you put them in the awkward and useless "case", which means they're constantly out of power when you want to use them. There's even an obvious fix: the ear cups swivel flat, they could just make this the "power off" position. Solved. But they didn't, so presumably these still have the same problem. There's also no mention of magnetic charging via stand, which would be another way to help alleviate this problem.

If these were even a few ounces lighter and powered off properly, I would buy them for sure. Given this announcement, I guess I will look for something else to replace the old AirPods Max.

Comment · 1 year ago
Yeah, probably should be documented.
Comment · 1 year ago
Sad to hear that, CyberDildonics

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