Shizka
Joined 14 years ago
Joined 14 years ago
Some of the changes are described in this chapter of the book "Stay Awhile and Listen": http://www.shacknews.com/article/76406/chapter-8-finale-cond.... The part I found especially interesting was how they changed it from turn-based to ARPG:
> Our company was saying, "We're going to take on this developer, Condor, and we're going to publish their game. It's called Diablo." And for a couple of months we were working on it not knowing that it was turn-based. When it came out that it was turn-based, we said, "No, that sucks."
> We actually took a vote. They said, "Raise your hand if you would buy this game if it were turn-based." I think two people raised their hands. Then they said, "Raise your hand if you would buy this game if it were real-time." Everybody raised their hands. Allen went in and called Dave Brevik and said, "Look, you've got to make this real-time."
I am currently in the early stages of starting a project and I want to use react+flux. However with the different variants of flux finding the one that is the best fit and is going to be maintained a year from now isn't an easy task. I think I might end up using the facebook variant as I'm fairly certain that they will continue to maintain it.
As I mentioned it is already used in several big corporations. From your point of view - is it a problem right now?
Do you have any idea for how to ensure that the person has the funds when we need to charge the card?
And do you know how vendors like Airbnb handles this?
We wanted to set up a payment flow where a consumer would transfer the money to us, and after the delivery of the product we would transfer it to the seller. Strripe offers something that can accomodate this flow, but not internationally. It is only available in the US.
There seems to be a huge gap in the market here. Is there something missing from my exploration of alternatives?