Shinmera

Joined 12 years ago

Karma
598
Submissions
75
Member since
Dec 5
https://shinmera.com
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Recent submissions

Comment · 2 years ago
I don't have a mac, let alone a silicon one, so I can't test on it (I also have no patience for Apple's BS). However, it should work. At least SBCL itself runs, and Trial is mostly portable code, so it should, too, modulo some regressions.
Comment · 2 years ago
Because, as you guessed, no implementation other than SBCL comes close to the performance needed.
Comment · 2 years ago
That's what they claim, but ultimately it's their thing, so they do with it whatever they like.
Comment · 2 years ago
I specifically talk about the fast evaluator for SBCL. But even without that contrib, SBCL does have another evaluator as well that's used in very specific circumstances.
Comment · 2 years ago
Aw, thank you. Happy hacking!
Comment · 2 years ago
It does have a HID keyboard API, but typically you're expected to present an on-screen keyboard.
Comment · 2 years ago
The OS can do it, and some Nintendo titles on the Switch do use this capability, but I have talked to Nintendo directly about using it, and it's a hard No. I can't even use the JIT feature purely for dev.
Comment · 2 years ago
Yes, it's also open source: https://github.com/shirakumo/kandria

My current unannounced project is a lot more ambitious still, being a 3D hack & slash action game. I post updates about that on the Patreon if you're interested.

Comment · 2 years ago
You cannot publish games with homebrew, it has to use the official SDK. Besides that, almost nobody has a jailbroken Switch, so it would make it extremely hard to play any games on anything but an emulator.
Comment · 2 years ago
I'm not doing the SBCL parts, that's all Charles' work that I hired him for. My work is the portability bits that Trial relies on to do whatever and the general build architecture for this, along with the initial runtime stubbing.

And, as mentioned, *her :)

Comment · 3 years ago
Thanks! I hope I can continue to do more.
Comment · 3 years ago
I'd been thinking and brainstorming with friends for ages on what to call it and we couldn't come up with a good name. At one point I was forced to pick something, so I just chose the age old tradition of typing stuff that sounds OK into google until I got something without any relevant results.

Perhaps less fascinating of a story than you might have expected, I'm afraid, but there it is.

Comment · 3 years ago
Glad you're enjoying it, and remember, don't be ashamed of using the gameplay options should later sections get too frustrating.

Hmm, I think the minimising thing might be due to the exclusive fullscreen that the game starts up with. Toggling fullscreen with F11 should fix that.

Comment · 3 years ago
Cool, thanks a lot!
Comment · 3 years ago
Thanks! Hope you find the time some day. And yes, the assets are the part you need a valid copy for if you want to hack on the game.

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