SheepSlapper
Joined 13 years ago
Joined 13 years ago
I've killed deer beyond 200 yards sitting on a stump with a cheap rifle, it's not actually that hard if you've shot a bit before. The nerves though... you're right there, I couldn't imagine.
No serious training or equipment would be required for this close of a shot. I've taken deer over 200 yards away with my $500 rifle, no training other than shooting on and off since I was a kid.
This site rules :)
Your link shows that 1 in 8 Americans are on food stamps, which is interesting (and a surprise to me) but it's missing the point of the question above. What's the rate of workers on FS in any given warehouse across the country?
I buy half a cow every year from local farmers, and I'd put my ground elk up against that ground beef any day (though I do have to add suet because elk is so lean). In fact, nobody that I serve elk to knows that it's elk until/unless I tell them.
If your wild game tastes bad, you messed up somewhere along the line. Get it cold as soon as possible, keep it clean, and the meat will be great.
Personally I think that if Nintendo eschewed new games, and kept releasing the original Super Mario Brothers (a beloved game from almost four decades ago) bit-for-bit on other devices, maybe with better graphics, they'd be irrelevant idiots today. Sure, there's SOME market for that, but what's much cooler is making new stuff that holds up in the current year. Nostalgia is a powerful tool, but porting code from 30 years ago to my smart fridge with upgraded graphics is a poor use of it (this is barely hyperbole for the franchise, which says a lot).
That all being said, I know the Cyan offices haven't collapsed into rubble so they're still doing OK (though their workforce is TINY now, compared to 'back when'). And if that's what floats their boat, great. I'd rather suck start my shotgun than release the same software for 30 years (same as in verbatim, no less, someone else is porting it to modern stacks) but to each their own...
But you're on the same page as me, there was a time and place for these FANTASTIC games, but that's in the past. And it feels kind of silly to watch them push the same games onto new platforms in a futile attempt to stay relevant (and cash the nostalgia checks, even when players end up NOT feeling the same things as the OG release).
Part of why I didn't like D2 again is exactly what you said, I'm not a teenager with endless time to spend online gaming. But another huge part is that I've been there and done that, and a nicer, newer version of that fun just doesn't hold a candle to the fun I had years ago when it was fresh. I'm saying the same holds true for Myst/Riven, release it on my smart fridge for all I care, it's not the same :D
But at the same time, Norman Greenbaum doesn't release a new version of Spirit in the Sky every few years expecting to get a pat on the head. In fact, that'd be an insane choice to make. Cyan is making their new albums, but they're also releasing Myst[club-remix].mp3 and Riven[feat-shiny-bs].mp3 on a regular schedule, and part of you has to wonder when it's ok to embrace the one hit and maybe quit beating the dead horse (apparently there's money in the horse, instead of organs and horse meat, so they CAN beat it but why?)
It was actually quite fun, even though I had to compile from source to play on an outdated office server :)
I was a big Diablo 2 fiend, it was one of my formative online games. So a few years ago there are rumblings about D2 Remastered, and I'm obviously pumped. Come launch day, Blizzard has my money and I'm deep into the thing I used to love, but it's just... meh. There was a time and place that made the original D2 fantastic, but it turns out that's not here and now. I feel the same thing for Myst/Riven, they were SO GOOD but who actually gives a shit about doing the same thing again with better graphics?
I can't write off the fact that those dudes made a few great games, and that's a crazy accomplishment. I think Myst is the first "real" PC game my family ever bought, and I still remember my mom staying up late at night to click around the world and figure out what the hell was happening. She wrote notes on those yellow legal pads, reminding her of lore and other important shit. But the lightning in a bottle thing works both ways, and that lightning is basically static electricity in todays world :P To borrow your example, id software didn't release the same version of DOOM 30 years later, we got DOOM Eternal. It's not a reskin of their (by today's standards) shitty game, it's a whole new experience that's a damned (hah) blast to play. That's not what's happening with Myst/Riven, unfortunately, but I'd love to see that level of innovation come out of the studio that was once great.
It's... weird to visit, though, because they're like the high school quarterbacks we all know. They had some great years when they were younger, but they're continuously trying to relive those glory days while yelling from the bar stool about that one time they threw the game winning pass. Most of their cash comes from remakes or ports of Myst/Riven, and half the time they aren't even the ones making the damn ports (third parties have paid them for the rights to do it, if you buy Myst on GoG then you got a version that was ported by GoG themselves).
They recently put out Obduction, which on paper seems to be a commercial failure (though I haven't sold seven figures worth of games so who am I to say), raking in like $5M total. Saving the fact that there are just a handful of dudes left at the studio... I don't know, it feels like the oft referenced online version of Cyan (which again, is 30 years old now) and their current reality are completely divergent.
I have some nostalgia for getting trapped in a book in Myst and feeling that fury, but I also struggle to see how they're relevant in today's gaming landscape. It feels like if Super Mario Bros was a one hit wonder, would we still be getting this pumped about crushing turtles three decades later?
A lot of people in here arguing, bet there are very few of us that have actually built houses before :)
Remote: Yes
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I've been a professional software developer for 16 years, working in various verticals such as digital video, AI/ML, healthcare, and more. I'm looking for senior/principal/??? remote IC roles, with a bias towards startups (let's move fast!) I have 10 years of experience being a tech lead, and the right hybrid management/IC role could also be a great fit. Hit me up, let's chat!
[email protected]