Scaled
Joined 7 months ago
Joined 7 months ago
(It is often much cheaper for an enterprise to just get a long term support contract than to properly upgrade to a modern PHP stack.)
Fundamentally, entertainment and technology both are time limited experiences and can't reasonably be expected to last forever. Usually games get shut off when the playerbase has already moved on -- even if the binaries are available, you'd likely be playing in a ghost town.
What will happen is the money is invested into other industries and we'll see another video game crash like in the 80's.
I am not opposed to some mandatory disclosures at the time of sale - like "this multiplayer game requires centralized servers", etc. But straight up requiring server binaries is not going to be viable for a whole swath of online-only game studios like MMO/live service/subscription games etc.
Caveat being such regulation may not apply depending on... size of model? Income of originating company? Income of remix creator? It's in flux, but they have an incentive to deter potential future competitors.