RobirdLiu
Joined 1 year ago
Joined 1 year ago
However, this marked the beginning of a long struggle. I wanted to create 'healing remedies' but the company demanded 'addictive drugs' designed to drain player's time and money. I realized the problem wasn't product design itself, but the business model shaping the product. So, I started my own venture.
I'm now trying to build a 'creator-consumer' ecosystem, similar to short-form video platforms. This involves developing a DSL to easily create narrative adventure game scripts (text and image based), performed by pre-made, standardized virtual characters. It will use a serialized release model, with artists and musicians sharing in the revenue.
Ultimately, the business model dictates the product. It doesn't matter who successfully builds this; success doesn't have to be mine. I just hope everyone can live a life without regrets.
This selection prioritizes a pragmatic balance between capability and a more manageable entry point for an individual project, rather than focusing strictly on the absolute SOTA or most experimental options for each component. It should provide a solid foundation for iterative development, and you can always swap out/upgrade specific parts later as you see fit