Quot
Joined 6 years ago
Joined 6 years ago
I don't fully agree with the premise that they intentionally increase system prompts, but the enterprise plan usage is going to make that a huge income for Anthropic.
https://github.com/streetcomplete/StreetComplete/issues/5421
I love my Corne but I never use it any more because I have to switch to my laptop keyboard too often. I am still able to use an ergo keyboard layout on both, so even when I can't use an ergo keyboard, it is still very comfortable to type.
That is toggleable. Cmd+B on Mac. I usually keep it closed, but it's just a shortcut away when I need it.
> 4% (7 chars) of screen space permanently wasted by line numbers
You can disable that in the settings with:
"gutter": { "line_numbers": false }
> 2.7% (5 chars) of screen space taken up by a gutter
You can also disable the other items in the gutter to free up all of that space.
> So 27% of screen space effectively dead 99% of the time.
You can also press shift+esc at any time to toggle a fullscreen pane of whatever you are working on when you need more space without affecting your editor's state. I don't know the name of that action, I actually found that accidentally.
Edit: I forgot to mention, you can actually disable the tab bar now too if you want even more space. You would just need to rely on the tab switcher feature or file search to move around.
It looks like Wezterm even has preferences for how cursors are displayed.
https://wezfurlong.org/wezterm/config/lua/config/cursor_blin...
A terminal could do this, but there would need to be direct integration into Bash, ZSH, etc.
They are working on an iOS build, and I can't wait to start using it again.
https://github.com/streetcomplete/StreetComplete/
Edit: Also, OSM has a few wiki pages for editing software on different platforms.
- Android_apps_that_can_upload_changes_to_OSM - https://wiki.openstreetmap.org/wiki/Category:Android_apps_th...
- Android_apps_that_can_record_GPS_tracks - https://wiki.openstreetmap.org/wiki/Category:Android_apps_th...
- IOS_software - https://wiki.openstreetmap.org/wiki/Category:IOS_software
- Mobile_editors - https://wiki.openstreetmap.org/wiki/Category:Mobile_editors
It’s not perfect because some engines (like Godot) have export options to bundle games into a single executable that SteamDB can’t use for engine detection.
The bug was around passing a slice to OpenGL which referenced memory outside of its lifetime. Since the memory location had no owner, vertices would still exist in Dev builds and everything would work fine, but in ReleaseSafe the application would run and just have nothing to render.
Since OpenGL was trying to read the memory, there was no panic from Zig, but it was a cool look into how the different build modes handle memory.
This is the commit where I fixed the issue: https://github.com/quot/donut/commit/8fff107e76278c4bf55007c...