Recent submissions

Comment · 4 years ago
Not to mention this is the only glossy display he's used, which is visually going to be much more pleasing than a matte display until you can't stand the glare.
Comment · 4 years ago
Comment · 5 years ago
Don’t canceled/rejected requests have infinite latency by definition?
Comment · 6 years ago
Hockey Zone creatively shortens the bullet lengths for ships and decreases the respawn timer to simulate a hockey check. A powerball serves as the puck, and there is both public games (effectively pickup in recreational sports nomenclature) and a 20+ year running league.

Technically Hockey Zone runs on something called ASSS (a small subspace server) which enables significantly more advanced features than the base client such as instant replay and dynamic scoreboard overlays.

Comment · 6 years ago
EGFL has created some of the tensest gaming experiences in decades with teammates from across the globe. Regular 8 or 9 hour games that were hotly contested.

Lag-attaching as a strategy is an incredible example of how innovative gamers were given latency restraints. :) Shout out to Explosive, my first EG Squad.

Comment · 6 years ago
If you're interested in a free game that has had this core functionality (online multiplayer Asteroids) since 1995 - visit https://store.steampowered.com/app/352700/Subspace_Continuum... (edit: replaced with Steam link)

There has been a dedicated community of thousands of players, many of which have been playing well over a decade. Plenty of videos on youtube under either "Subspace" or more recently "Continuum".

https://en.wikipedia.org/wiki/SubSpace_(video_game)

Also - a plug for my favorite Zone: HZ. www.rshl.org.

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