Recent submissions

Comment · 9 hours ago
The tech blowout had little to do with Anthropic's filing.

The numbers from multiple companies show a high CapEx investment in a product that has yet to be proven as profitable as the very things it is hurting (i.e. ads). End of story.

Comment · 22 hours ago
Agree to disagree on the Wii. It was fun, but the poor thing got a lot of dust in our households. A bit too gimmicky for us. Doubly so for the Wii U.
Comment · 1 day ago
Fluctuations. If the use of the GPU is steady state, I think you're right; the thermals would be consistent. However, the reality is oftentimes loads come and go, and the rise+fall+rise of temps can lead to structural problems due to thermal expansion. Micro fractures in solder, thermal paste degradation, sagging PCBs, etc.
Comment · 1 day ago
I think you're overlooking a lot of what didn't make it. So many local ISPs, random delivery services, and online stores from that era are gone. They used the internet, even offered it, but often burned through capital without having anything to show for it.
Comment · 3 days ago
I dunno. Scrolling around at 120+hz on web pages can be hard to let go. I have a few monitors around my home running at 120 or better, and it's painful to go back to 60hz sometimes.
Comment · 4 days ago
Comment · 5 days ago
I'm not a fan of AI generated prose myself, but this was at least informative to me.
Comment · 6 days ago
Part of what I've loved about JetBrians tools has been the navigation and deep semantics for large code bases. Zed is pretty basic in that regard. My agents usually get what I need, but when they go off the rails, cleanup gets interesting.

But I'll admit to keep my skills from atrophying, there are some projects of mine I don't touch with AI.

Comment · 20 days ago
Hey, you didn't join the Discord to get early access. And I dont see any SweepBucks in your account; how are you going to unlock loot boxes?!?
Comment · 20 days ago
I recall some Gameboy games actually took advantage of the slow response times for subtle effects. For example, in Metroid II, pausing the game results in a slow, subtle pulse of the whole screen. In reality, and emulators, the screen is just flashing pixels at such a rate that the transition of the old LCD naturally smoothes out the intensity over time.
Comment · 23 days ago
Can confirm. Every job I've seen it at, whatever form it takes, is consistently horrible.
Comment · 25 days ago
"That sounds like a tough problem in your relationship right now. Would you like me to order another Crave cookie for you? There's a special right now on free delivery. What about renewing your subscription to aitherapynow.com?"
Comment · 26 days ago
Nope.

My first thought was 'regular expression'. I've also never heard of the classification of a 'special' file in *nix land either (at least as utility flags go).

Comment · 26 days ago
That's a lot of rolling the dice to risk some interesting (and unseen) hallucinations.
Comment · 26 days ago
To each their own. I personally find the visual aesthetic of Factorio to be very rough around the edges (literally and figuratively). I respect this is a design choice to help the entire simulation scale well. But I, personally, would never rank it's aesthetic above that of something like Skylines.

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