MrMetric
Joined 2 years ago
Joined 2 years ago
I've never once touched the multiplayer mode. I don't recall seeing the option for it. I mean, I'm sure it's there, but I don't remember it, which means I've never clicked on it. So, yes, single player campaign only. A decent amount of the original, and then about half a level of Brood War when I skipped forward one time.
Wow, that sounds like a hella lotta workers. I vaguely recall trying that in a mission or two where I had severe resource problems, but then I didn't have enough offensive units and ran out of minerals by mining them too fast. Hmm... I remember getting frustration-curiosity a couple times and checking YouTube videos of how people beat missions I was completely stuck on, and being very unsatisfied because what I saw worked when I tried it myself but I didn't understand it (I can tell I didn't understand it because I don't remember it).
I didn't know there's a speed setting. That could make missions less of a long-ass slog, although, uh, controlling every unit at once? That sounds like a massive amount of busywork and I'm not confident I could pull it off (unless I'm misunderstanding what you mean). What I meant by "slow" is the missions can drag on for a reeeaaaally long time, and by "clunky and fiddly", I mean it was hard to make things happen because of all the... not sure how to describe it. I guess I'd want to change the speed lower, but then everything would take too long ¯\_(ツ)_/¯
And if by "the genre" you mean real-time strategy games, StarCraft is the only one I have any level of familiarity with, so if it assumes you already know that stuff, then that's probably a problem. When I said it's "a confusing sequence of disconnected events", I mean I couldn't correlate most of what I did to any of what happened. It was just random stuff happening most of the time, and when I changed my approach, I couldn't predict what the outcome would be and no significant learning occurred.
Despite all that, I really do like the game (wouldn't be talkin' about it so much if I didn't). I appreciate your advice, too. I'll have to see if I can get the thing running again.
1. I do it manually over however many minutes. Works if there aren't too many (especially if the pattern is too complex to trivially automate).
2. I make a Python script for it. No way I'm renaming a thousand files by hand.
3. I don't do it. Too much work. The problem lingers forever.
Or these days,
4. I make an AI datacenter eat another town's water supply.
I've never used Emacs. I tried vi(m) nonconsensually and had to google how to exit. A while later, I tried it intentionally and hkjl navigation didn't work because I use a custom keyboard layout, so I never touched it again. Sublime Text and its many cursors for the win!
I'd love a way that isn't miserable to do such a common basic task.
Or blacklist the TV's MAC address in your router settings. Didn't think of that first for some reason.
For example, the Circle compiler extends C++ with its `#feature` directive: https://github.com/seanbaxter/circle/blob/master/new-circle/...
Sadly, the closest I've personally seen to this sort of thing in widespread use is `"use strict";` in JavaScript, which is only a single binary switch. You can't, say, turn on a new keyword, disable a keyword, switch to a different incompatible version of some browser API, etc.
I encourage all language designers to include a feature mechanism in a forward-compatible way. Don't overthink the difficulty: It doesn't need to do anything at first, it just needs to not be a parsing error. Treat it like a comment. FYI, this is the same as having a version number or header size in a binary file format's header, which all sane formats have (there are a lot of insane formats out there...).
Also, I don't insult or look down on sick or disabled people. Why are you?