MrCheeze

Joined 3 years ago

Karma
152
Submissions
31
Member since
Jul 15
I did this stuff: https://mrcheeze.github.io/
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Recent submissions

Comment · 4 days ago
Confusingly, Carbon is another model in the same size class as Argon. Every other lab would have just called it Gemini 4.1 Argon.
Comment · 1 month ago
"As a language model" disclaimers were certainly explicitly trained into chat models in the early days. It's quite possible that it has since bootstrapped into a "fact" that later generations of LLM know about how LLMs speak, in which case they may be doing it even without any posttraining that encourages it.
Comment · 1 month ago
Comment · 3 months ago
That is in fact Anthropic's entire reason for existence, the belief that AGI is too dangerous to be controlled by OpenAI/Sam Altman. It naturally follows that it would also be too dangerous to be in the hands of literally everyone on earth.
Comment · 3 months ago
I mean, surely the main motivation for "use an LLM to rewrite a huge project in a new language" was excitement about the shiny new tech that made it possible.
Comment · 4 months ago
TBF, they did it first with ada/babbage/curie/davinci. "Sol" is a much weaker branding, though.
Comment · 8 months ago
Does anyone understand why LLMs have gotten so good at this? Their ability to generate accurate SVG shapes seems to greatly outshine what I would expect, given their mediocre spatial understanding in other contexts.
Comment · 8 months ago
The Claude Plays Pokemon stream with a minimal harness is a far more significant test of model intelligence compared to the Gemini Plays Pokemon stream (which automatically maintains a map of everything that has been seen on the current map) and the GPT Plays Pokemon stream (which does that AND has an extremely detailed prompt which more or less railroads the AI into not making this mistakes it wants to make). The latter two harnesses have become too easy for the latest generations of model, enough so that they're not really testing anything anymore.

Claude Plays Pokemon is currently stuck in Victory Road, doing the Sokoban puzzles which are both the last puzzles in the game and by far the most difficult for AIs to do. Opus 4.5 made it there but was completely hopeless, 4.6 made it there and is is showing some signs of maaaaaybe being eventually bruteforce through the puzzles, but personally I think it will get stuck or undo its progress, and that Claude 4.7 or 5 will be the one to actually beat the game.

Comment · 8 months ago
Comment · 8 months ago
In my experience with the models (watching Claude play Pokemon), the models are similar in intelligence, but are very different in how they approach problems: Opus 4.5 hyperfocuses on completing its original plan, far more than any older or newer version of Claude. Opus 4.6 gets bored quickly and is constantly changing its approach if it doesn't get results fast. This makes it waste more time on"easy" tasks where the first approach would have worked, but faster by an order of magnitude on "hard" tasks that require trying different approaches. For this reason, it started off slower than 4.5, but ultimately got as far in 9 days as 4.5 got in 59 days.
Comment · 10 months ago
This writeup on the underground puzzle is worth reading, it's a pretty baffling "puzzle" design. https://pokemow.com/Gen2/ShutterPuzzle/

That said, it's definitely Gem's fault that it struggled so long, considering it ignored the NPCs that give clues.

Comment · 10 months ago
There were no such writeups, 99% of the discussion about difficulties in Crystal were in twitch and discord chats where Google doesn't scrape. (It hadn't yet gotten the public attention that Claude and Gemini's runs of Pokemon Red and Blue have gotten.)

That said, this writeup itself will probably be scraped and influence Gemini 4.

Comment · 10 months ago
It's hard to say for sure because Gemini 3 was only tested with this prompt. But for Gemini 2.5, which is who the prompt was originally written for, yes this does cut down on bad assumptions (a specific example: the puzzle with Farfetch'd in Ilex Forest is completely different in the DS remake of the game, and models love to hallucinate elements from the remake's puzzle if you don't emphasize the need to distinguish hypothesis from things it actually observes).
Comment · 1 year ago
Exactly what I was going to post. Optimizations like loop unrolling slow down the N64 because keeping the code size small is the most important factor. I think even compilers of the time got this wrong, not just modern ones.
Comment · 1 year ago
The busy beaver function is interesting precisely because you _can't_ come up with any computable function that grows faster.

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