Recent submissions

Comment · 2 days ago
I can't reproduce any of those issues. When drawing the indicator snaps to a pixel, so it's perfectly clear where it's going. When I draw a line, it's pixel-perfect when moving the control points, likewise after it finalises. And when I copy a section of the image and paste it back in, it's pixel-perfect as I move and when I finalise. There doesn't seem to be a true resize; all I seem to be able to do is change the size of the canvas, which doesn't add any kind of aliasing.

But I've only used the program for less than 5 minutes, so maybe it's configured differently?

Comment · 2 days ago
You can draw single pixels. I'm not sure where whoever told you that got it from.
Comment · 1 month ago
I've been using Turbo Pascal and Turbo Assembler on real vintage hardware in my attempt to do the Roguelike Tutorial. I'm still getting to the point of finishing part 1 because I decided to go hard mode and use the graphics coprocessor to draw 16x16 tiles instead of text mode.
Comment · 1 month ago
Yeah, there's no visible flicker at 70Hz or higher.
Comment · 1 month ago
No, I mean the screen noticeably flickers when displaying a static image at 60Hz progressive.
Comment · 1 month ago
You don't want to simulate the god-awful flicker my CRT has at 60Hz.
Comment · 2 months ago
A project I've just started is to follow the Roguelikedev tutorial on a 32-year-old PC, using the period dev tools. I'm going to have to write everything myself, and I'm currently researching how to poke the graphics adaptor.

Why bother doing that when it would be vastly easier on a modern computer?

Comment · 2 months ago
Yup, definitely the Rust users who are toxic. Totally not the people going into every thread about Rust to tell everyone about how toxic Rust users are. Nope.
Comment · 3 months ago
In terms of "finished" projects, I wrote a program that generated new, empty, histories for Crusader Kings II. It could create new cultures, religions, and titles, and did a simple simulation of them spreading over the map.

I also wrote a server-side plugin for Assetto Corsa that monitored track limits, and could integrate into the program the league I was in used to find the pace of drivers for when we needed multiple servers.

In terms of "finished" meaning "I stopped working on it", I did write a compiler for a static concatinative language.

Comment · 3 months ago
They're a long-time anti-Rust zealot. This is the sort of nonsense they've been coming out with for years.
Comment · 3 months ago
Which is probably a case of the human prompting the AI only being able to see the decoy message, so they think the AI was able to read it because it matches what they can see.
Comment · 3 months ago
There's also the element of actual humans being unable to read the intended message, and only seeing the decoy text.

It's a pretty crappy system if a portion of your intended audience can't even read it.

Comment · 5 months ago
Complete and utter nonsense. Every Windows tool I remember using has handled LF-only endings perfectly fine, meanwhile Linux tools regularly fail to handle CRLF endings.
Comment · 5 months ago
The only times I can remember having line-ending issues is using GNU's tools on Linux. Every Windows tool I can remember using accepts both CRLF and LF.
Comment · 6 months ago
Microsoft's PowerToys did add that in (I think) the last version. Alt + Left click moves, alt + right click resizes.

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