Maursault
Joined 6 years ago
Joined 6 years ago
20 years ago, probably. I don't understand why it is still the case today that legacy is important. Who is still running very old, 25yo software, and just how are they wagging the dog?
Funny, back in 2006ish, KDE development was stalled, and it was a janky, inconsistent mess. Everyone hated it and used Gnome, which had a simpler design and was far more stable and smooth.
Really?! I didn't think anyone here would fall for that.
Mac Mini 12-core M2, 19-core GPU, 32GB, 10Gbit, 8TB storage? $4500
Mac Studio 20-core M1, 48-core GPU, 64GB, 10Gbit, 1TB storage is $4000. 128GB of RAM is $800 more
but either Studio RAM configuration obviously spanks the M2 mini. It's sacrificing Apple's expensive storage, but with Thunderbolt 3 it's pretty academic to find 8TB or more of NVMe storage, probably 32GB of NVMe RAID[1], for less than Apple's charge of $2200 above cost of 1TB.Right, so there will be PCIe slots for expansion, they just won't support PCIe GPU, just like Thunderbolt PCIe expansion chassis for Thunderbolt now. It isn't the PCIe slots that break compatibility, its the difference in architecture between x86 and Apple Silicon that makes them incompatible.
AGFA sold Alphas (DEC-branded) running NT4.1 in the mid-1990s along with their Apogee film imaging equipment to run their Apogee RIP software (which may have been G4-TIFF based at the time). I worked at a commercial printer as a prepress operator in 1996, and the Alpha/NT AGFA RIP just stayed on until 1998, at least that's when I moved on. The Mac workstations saw the RIP as an ordinary printer. There was never any reason to touch the RIP, it just did its thing and shot to the imagesetter. What I saw later was RAMpage equipment, an AGFA competitor, and which was 100% PDF, that separated the RIP from the shooter into two machines, both RAMpage-branded PCs.
Or the Mac Pro will be released without PCIe GPU support, and Apple will be able to leverage increases in Apple Silicon GPU performance to eliminate any need or desire for PCIe GPU, drawing away high end GPU customers from nVidia and AMD and locking them into Apple Silicon and the Apple ecosystem.
Thunderbolt supports PCIe, and for most devices Apple Silicon does also, but GPU is different enough from audio interfaces and NVMe that it isn't just a "load the driver and plug it in" situation. GPU is vastly more complex than other PCIe devices. Apple Silicon and x86 architectures are not compatible, so GPU for x86 is not going to work with Apple Silicon with merely a software driver.
It's going to take hw translation and other technology that is not yet available for Apple Silicon, thus Apple's recent patent applications,[1] showing that Apple is either exploring supporting outboard GPU or locking anyone else out from their method of doing so, but either way is no guarantee they'll complete development or release, because it seems just as if not more likely the roadmap for Apple Silicon GPU performance will outpace nVidia and AMD GPUs.
But, again, claiming, "it just doesn't have a driver for the GPU" is a staggering oversimplification.
[1] https://image-ppubs.uspto.gov/dirsearch-public/print/downloa...
My second suggestion for 16-core was M2, also. $100 less with 1Gb, and with 10Gb it would be $100 more than you paid. i.e. two of the 8-core M2 Minis with 24GB RAM each would do about twice as much work as the high end Mini M2 Pro alone, sometimes less than twice the work, sometimes more. The same is true of two M1 Max Studios vs one M1 Extreme Studio for the same price. 2 less powerful machines spank one more powerful machine every single time, and one M1 Extreme Studio is definitely NOT worth two M1 Max Studios, same as one 12-core M2 Pro Mini is definitely NOT worth two 8-core M2 Minis.
Everyone is drawn to "the best," and that's where Apple fleeces and makes its money. Pretty consistently forever, the best buys from Apple are never the high end configurations. We may feel secure in what our choices were, doubling down on affirming them, but we definitely pay for it.