MarkMoxon
Joined 6 years ago
Joined 6 years ago
Anyway, I have reworded every reference to books in the commentary so they now contain the full title and author list, so hopefully people will be able to find the relevant tomes. I've also linked to the books from my "useful links" page in a more prominent manner:
https://elite.bbcelite.com/about_site/useful_links.html
I hope that helps!
Here’s a timeline of the project so far:
https://elite.bbcelite.com/about_site/site_history.html
I’m sure it will keep growing, there’s always something more to write about…
It’s the retro equivalent of discovering that if you like the Beatles, you’ll probably like the Stones, The Who and Pink Floyd. :-)
https://elite.bbcelite.com/about_site/to-do_list.html
This is not a big list, and these are all pretty subtle aspects of the game. After 4 years of analysis, I think we’re pretty close to understanding pretty much everything, which is nice.
Besides, I’ve published PDFs of my travel writing sites, and the thought of trying to keep a code repository, a website and a PDF in sync fills me with dread…
Websites are ethereal, in a sense, as they are easy to switch off and hard to copy and distribute. PDFs and books are the opposite. Sure, websites get archived and repos get forked, but I think PDFs and books fall into a different area.
I run these projects very cautiously and very carefully. I don't think publishing a book or PDF containing copyright material is a good idea in this instance, to be honest!
Also, books can't be updated, and I update this stuff all the time...
https://elite.bbcelite.com/about_site/about_this_project.htm...
Some parts of Elite were documented prior to my project, particularly the procedural generation and ship data blocks. But none of it was documented to this level; it's taken time, lots of it!
I love this game, and I figured it deserved a proper homage. Or, to put it another way, this is a labour of love. :-)
You can use a search engine to find it.
If so, I haven't documented the fast loader as it's not really a feature of Elite, but I think the NOPs there are for timing when talking to the CIA1. The fast loader is documented in the Elite Harmless project, here, which might help:
https://github.com/Kroc/elite-harmless/blob/kroc/src/boot/gm...
The long string of NOPs in the elite-firebird.asm source are padding to ensure the vector overrides align with the correct addresses, as described in the commentary.
Most other NOPs are commenting out the checksums if that feature is disabled by the build; again, they should be explained in situ.
If you're wondering about any others, I'd be happy to explain!
The mission-related ship is the Constrictor, which you only bump into at the end of that mission.
Obligatory link: https://elite.bbcelite.com/deep_dives/the_constrictor_missio...
And it's got a cloaking device so it doesn't appear on your scanner.
Anyone who has genuinely seen one of these in-game is a really lucky commander!
Lots of details here:
https://elite.bbcelite.com/deep_dives/the_elusive_cougar.htm...