Lucretia9

Joined 9 years ago

Karma
114
Submissions
90
Member since
May 18
https://github.com/Lucretia/
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Recent submissions

Comment · 1 year ago
That's why Toyota moved to Ada, because their C or C++ software caused crashes.
Comment · 1 year ago
Pattern matching is in all functional languages, afaik.
Comment · 1 year ago
Ada has ranges and subtypes.

  type Angles is 0 .. 360;
  subtype Acute_Angles is range Angles'First .. 90;
Subtypes can be used with the parent type without conversions.

Pascal only has subranges, iirc.

Comment · 1 year ago
c is the new BASIC.
Comment · 1 year ago
FYI, re the ranges in rust, you can do a range minus 10 in Ada, I use it in my SDL2 bindings.
Comment · 1 year ago
If the price is not on the website, you can't afford it.
Comment · 1 year ago
Your first point cancels out your fourth.
Comment · 1 year ago
Ada has the concept of Pools, the heap is one of the pools, you can define your own.
Comment · 1 year ago
Pretty sure Java in vscode and android studio places block names after }'s because it's hard to read otherwise.
Comment · 1 year ago
You talk about C and C++ yet call Ada "ancient," C from 1969 and C++ from 1979.

Whereas Ada's first version is from 1980 and first standardised version (different to 1980) in 1983. Yeah, "ancient."

Comment · 1 year ago
GetIntoGamedev is not old, he's in his 20's. The issue is, is that people are not prepared to trying something if it doesn't look like C or C++.
Comment · 1 year ago
What are the options required to build an android gcc these days?
Comment · 2 years ago
Look at the "Linking" section https://github.com/ada-game-framework/sdlada

I'm looking into getting it all automated through pragma's and gpr's.

Comment · 2 years ago
Alire is a frontend to the toolchain, including gprbuild, it just handles grabbing the projects as well.

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