LoSboccacc
Joined 12 years ago
Joined 12 years ago
> choose the organizations/sites that relay your correspondence
SPF/DKIM
> select which members of a site can correspond with you
whitelists have been a thing in a while
> always know from which site a message originated
SPF
> can block anyone with whom you’ve made contact
blacklists have been a thing in a while
> may leave a site and never see traffic from it again
domain filter are a thing too. preemptive 'but you still receive emails' - no you can send a 550 early on and interrupt the transfer as soon as you get the envelope sender domain
> 2 To offer capabilities missing in traditional email, including
that's all client side stuff and you can do all of it as of today on top of email. first part of the protocol is to know which user sent you markdown before, so you can send markdown to them. for user that you don't know if they have a markdown clent, your own client send a multipart with markdown and the local markdown representation as html, so you have a two-in-one discovery/fallback mechanism
while the first one might be beneficial as you give more control from the sysad and into the user hand for point 1.5, the second part is a problem we already had and we already solved with the transition from text email to html email and it was never a protocol issue to begin with, so I don't understand why it has been rolled in here for more effort and little effective gains.
data? yeah, albeit p2p sharing was popularized a year late, aggregating multiple channels for data transfer was something common.
but voip has some unique challenges, as you cannot reconstruct data as easily, you have strict time constraint as your call would exhibit disruptive latency otherwise, so your mesh cannot pump packet downstream at their own leisure, the goal is not to saturate the channel but to provide a ordered stream whee packets arrive in a timely matter.
as a matter of fact the first consumer available p2p voip app was skype, 5 years or so after this patent, and they couldn't stabilize it with a true mesh so their software elected supernodes across their own network to act as relay.
there's a game I used to play fairly often before updates simply broke it. like mission items were replaced with random fires floating in water. many users with the same issue reported it, and some like me even provided a save (which was never even downloaded)
all such tickets were closed with "cannot reproduce"
I'm not (their) tester, I don't have time to fully reproduce issues step by step, and I don't have access to a debug build anyway to figure out the bug trigger condition
"does not work" is the best I can say here.
add political views into the list of non-discrimination laws and let the courts decide, if it's important enough to have to be legislated, that's the closes framework upon which to model it.
I think there's an obvious midpoint missing in the discussion between private and utility, which is monopoly, which do have additional set of laws and checks in place precisely for their strength against the free market.
preemptive "there are plenty alternatives so they are not monopolies" - if turns out these alternatives are acting in concert, it configures a cartel, which can get regulated in all the same ways.
the economical concepts behind these events aren't so alien as the folk around made them to be, their novelty is in their application to intangible assets (views and online services) but most of the issues are the same as they were decades ago and the same concepts apply, to the same conclusions.
It's not by chance that enlightenment ended in the terror the first time around, people should read more about the past.
Said noone ever.
The walkable city model ignores the driving factor for commuting, the rest is just bike shedding.